drawRectangle: Difference between revisions

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m (Text replacement - " *\| *([Cc]omments|COMMENTS|Game|[Gg]ame [Nn]ame|Game [Vv]ersion|Game Version \(number surrounded by NO SPACES\)|Multiplayer Arguments( \("local" or "global"\))?|Effects|Multiplayer Effects( \("local" or "global"\))?|Multiplayer Exe...)
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{{Command|Comments=
{{Command


| arma1 |Game name=
| arma1


|1.00|Game version=
|1.00


|gr1= GUI Control - Map |GROUP1=
|gr1= GUI Control - Map


| Draws a rectangle on the map. |DESCRIPTION=
| Draws a rectangle on the map.


| map '''drawRectangle''' [c, a, b, angle, color, fill] |SYNTAX=
| map '''drawRectangle''' [c, a, b, angle, color, fill]


|p1= map: [[Control]] |PARAMETER1=
|p1= map: [[Control]]


|p2= [c, a, b, angle, color, fill]: [[Array]] |PARAMETER2=
|p2= [c, a, b, angle, color, fill]: [[Array]]
|p3= c: [[Array]] or [[Object]] - center of rectangle in format: [[Position2D]], [[Position3D]] or [[Object]] |Parameter3=
|p3= c: [[Array]] or [[Object]] - center of rectangle in format: [[Position2D]], [[Position3D]] or [[Object]]


|p4= a: [[Number]] - 1/2 width of rectangle (in meters)|PARAMETER4=
|p4= a: [[Number]] - 1/2 width of rectangle (in meters)


|p5= b: [[Number]] - 1/2 height of rectangle (in meters) |PARAMETER5=
|p5= b: [[Number]] - 1/2 height of rectangle (in meters)


|p6= angle: [[Number]] - angle of rotation |PARAMETER6=
|p6= angle: [[Number]] - angle of rotation


|p7= color: [[Array]] - line color in format: [r,g,b,a]|PARAMETER7=
|p7= color: [[Array]] - line color in format: [r,g,b,a]


|p8= fill: [[String]] - fill texture file or [[Procedural_Textures]]. Note that the file texture will not rotate with rectangle, use [[drawIcon]] for that. If fill texture is not empty, set line color to white [1,1,1,1] |PARAMETER8=
|p8= fill: [[String]] - fill texture file or [[Procedural_Textures]]. Note that the file texture will not rotate with rectangle, use [[drawIcon]] for that. If fill texture is not empty, set line color to white [1,1,1,1]


| [[Nothing]]
| [[Nothing]]


<br><br>[[Image:drawRectangle.jpg|250px]]|RETURNVALUE=
<br><br>[[Image:drawRectangle.jpg|250px]]


|x1= <code>_ctrl [[drawRectangle]] [
|x1= <code>_ctrl [[drawRectangle]] [
Line 37: Line 37:
[0,0,1,1],
[0,0,1,1],
""
""
];</code>|EXAMPLE1=
];</code>


|x2= <code>_ctrl [[drawRectangle]] [
|x2= <code>_ctrl [[drawRectangle]] [
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[1,1,1,1],
[1,1,1,1],
"#(rgb,8,8,3)color(1,0,0,1)"
"#(rgb,8,8,3)color(1,0,0,1)"
];</code>|EXAMPLE2=
];</code>


| [[drawArrow]], [[drawEllipse]], [[drawIcon]], [[drawLine]], [[drawPolygon]], [[drawTriangle]] |SEEALSO=
| [[drawArrow]], [[drawEllipse]], [[drawIcon]], [[drawLine]], [[drawPolygon]], [[drawTriangle]]


}}
}}

Revision as of 01:34, 18 January 2021

Hover & click on the images for description

Description

Description:
Draws a rectangle on the map.
Groups:
GUI Control - Map

Syntax

Syntax:
map drawRectangle [c, a, b, angle, color, fill]
Parameters:
map: Control
[c, a, b, angle, color, fill]: Array
c: Array or Object - center of rectangle in format: Position2D, Position3D or Object
a: Number - 1/2 width of rectangle (in meters)
b: Number - 1/2 height of rectangle (in meters)
angle: Number - angle of rotation
color: Array - line color in format: [r,g,b,a]
fill: String - fill texture file or Procedural_Textures. Note that the file texture will not rotate with rectangle, use drawIcon for that. If fill texture is not empty, set line color to white [1,1,1,1]
Return Value:
Nothing

drawRectangle.jpg

Examples

Example 1:
_ctrl drawRectangle [ getPos player, 20, 20, getDir player, [0,0,1,1], "" ];
Example 2:
_ctrl drawRectangle [ player, 10, 20, getDir player, [1,1,1,1], "#(rgb,8,8,3)color(1,0,0,1)" ];

Additional Information

See also:
drawArrowdrawEllipsedrawIcondrawLinedrawPolygondrawTriangle

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Posted on March 22, 2014
Waffle SS.
Map example: (findDisplay 12 displayCtrl 51) ctrlAddEventHandler ["Draw",{ (_this select 0) drawRectangle [ getPos player, 20, 20, getDir player, [0,0,1,1], "" ]; }];
Be careful when using this command. Unlike map markers, the draw commands can decrease your framerate.

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