Difference between revisions of "enableFatigue"

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m (Text replacement - "|= Game name" to "|Game name=")
m (Text replacement - "|= Game version" to "|Game version=")
Line 3: Line 3:
| arma3 |Game name=
| arma3 |Game name=
|0.50|= Game version
|0.50|Game version=
|arg= local|Multiplayer Arguments=
|arg= local|Multiplayer Arguments=
|eff= global|Multiplayer Effects=
|eff= global|Multiplayer Effects=

Revision as of 13:07, 31 August 2019



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Posted on March 24, 2015 - 16:30 (UTC)
When the player dies enableFatigue is set to true after the respawn
Posted on January 27, 2016 - 19:17 (UTC)
Pierre MGI
To precise the note of Harmdhast, this command is not persistent (after respawn). So, in MP, you'll have to enableFatigue false, also in onPlayerRespawn.sqf or through the MP eventHandler MPRespawn.