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Revision as of 13:07, 31 August 2019 by Lou Montana (Text replacement - "|= Game version" to "|Game version=")
- Posted on March 24, 2015 - 16:30 (UTC)
- When the player dies enableFatigue is set to true after the respawn
- Posted on January 27, 2016 - 19:17 (UTC)
- Pierre MGI
- To precise the note of Harmdhast, this command is not persistent (after respawn). So, in MP, you'll have to enableFatigue false, also in onPlayerRespawn.sqf or through the MP eventHandler MPRespawn.