From Bohemia Interactive Community
Revision as of 13:07, 31 August 2019 by Lou Montana (talk | contribs) (Text replacement - "|= Game version" to "|Game version=")
Jump to navigation Jump to search



Bottom Section

Posted on March 24, 2015 - 16:30 (UTC)
When the player dies enableFatigue is set to true after the respawn
Posted on January 27, 2016 - 19:17 (UTC)
Pierre MGI
To precise the note of Harmdhast, this command is not persistent (after respawn). So, in MP, you'll have to enableFatigue false, also in onPlayerRespawn.sqf or through the MP eventHandler MPRespawn.