engineOn: Difference between revisions

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{{Command|Comments=
{{Command


| ofpr |Game name=
| ofpr


|1.90|Game version=
|1.90


|arg= local |Multiplayer Arguments=
|arg= local


|eff= global |Multiplayer Effects=
|eff= global


|gr1= Object Manipulation |GROUP1=
|gr1= Object Manipulation




| Activates and deactivates the engine of a vehicle. This command has to be executed where vehicle is [[local]].  
| Activates and deactivates the engine of a vehicle. This command has to be executed where vehicle is [[local]].  


NOTE: Executed on a remote vehicle this command may turn the engine on but then it will get turned off by itself after a short while. |DESCRIPTION=
NOTE: Executed on a remote vehicle this command may turn the engine on but then it will get turned off by itself after a short while.


| vehicle '''engineOn''' state |SYNTAX=
| vehicle '''engineOn''' state


|p1= vehicle: [[Object]] |PARAMETER1=
|p1= vehicle: [[Object]]


|p2= state: [[Boolean]] - true to turn the engine on, false to turn it off |PARAMETER2=
|p2= state: [[Boolean]] - true to turn the engine on, false to turn it off


| [[Nothing]] |RETURNVALUE=
| [[Nothing]]
   
   
|x1= <code>[[if]] (![[isEngineOn]] _jeep) [[then]] { _jeep [[engineOn]] [[true]]; };</code> |EXAMPLE1=
|x1= <code>[[if]] (![[isEngineOn]] _jeep) [[then]] { _jeep [[engineOn]] [[true]]; };</code>


|x2= <code>[[waitUntil]] { [[player]] == [[driver]] _jeep; };
|x2= <code>[[waitUntil]] { [[player]] == [[driver]] _jeep; };
[[vehicle]] [[player]] [[engineOn]] [[true]];</code> |EXAMPLE2=
[[vehicle]] [[player]] [[engineOn]] [[true]];</code>


| [[isEngineOn]] |SEEALSO=
| [[isEngineOn]]


}}
}}

Revision as of 01:38, 18 January 2021

Hover & click on the images for description

Description

Description:
Activates and deactivates the engine of a vehicle. This command has to be executed where vehicle is local. NOTE: Executed on a remote vehicle this command may turn the engine on but then it will get turned off by itself after a short while.
Groups:
Object Manipulation

Syntax

Syntax:
vehicle engineOn state
Parameters:
vehicle: Object
state: Boolean - true to turn the engine on, false to turn it off
Return Value:
Nothing

Examples

Example 1:
if (!isEngineOn _jeep) then { _jeep engineOn true; };
Example 2:
waitUntil { player == driver _jeep; }; vehicle player engineOn true;

Additional Information

See also:
isEngineOn

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Posted on August 25, 2014 - 22:27 (EST)
Benargee
To switch engine off can also use setFuel and fuel: private "_gas"; _gas = fuel heli; heli setFuel 0; sleep 0.01; heli setFuel _gas; Also sets helicopter fuel back to original quantity. Works on every other vehicle.

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