Difference between revisions of "findCover"

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(add. ArmA2 classification)
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{{Command|= Comments
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{{Command
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| arma |= Game name
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| arma1
  
|1.00|= Game version
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|1.00
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| Returns the object around where the unit finds cover. The minDist, visibilityPosition and ignoreObject parameters are optional. |= Description
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|gr1= Broken Commands
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| [[Object]] <nowiki>=</nowiki> object '''findCover''' [position, hidePosition, maxDist, minDist, visibilityPosition, ignoreObject] |= Syntax
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| Returns the object around where the unit finds cover. The minDist, visibilityPosition and ignoreObject parameters are optional.<br><br>
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{{Important | Not implemented in Arma 2 or Arma 3, always returns [[objNull]]}}
  
|p1= object: [[Object]] |= Parameter 1
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|p2= [position, hidePosition, maxDist, minDist, visibilityPosition, ignoreObject]: [[Array]] |= Parameter 2
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| object '''findCover''' [position, hidePosition, maxDist, minDist, visibilityPosition, ignoreObject]
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|p1= object: [[Object]]
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|p2= [position, hidePosition, maxDist, minDist, visibilityPosition, ignoreObject]: [[Array]]
 
|p3= position: [[Array]] - format [[Position]] |=Paramater 3
 
|p3= position: [[Array]] - format [[Position]] |=Paramater 3
|p4= hidePosition: [[Array]] - format [[Position]] Position of that which the unit should hide from|= Parameter 4
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|p4= hidePosition: [[Array]] - format [[getHideFrom]]. Position of that which the unit should hide from
|p5= maxDist: [[Number]] |= Parameter 5
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|p5= maxDist: [[Number]]
|p6= minDist: [[Number]] (Optional)|= Parameter 6
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|p6= minDist: [[Number]] (Optional)
|p7= visibilityPosition: [[Array]] - format [[Position]] (Optional) used to select cover that unit can see in that direction from|= Parameter 7
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|p7= visibilityPosition: [[Array]] - format [[Position]] (Optional) used to select cover that unit can see in that direction from
|p8= ignoreObject: [[Object]] (Optional) Ignore this object in visibility check|= Parameter 8
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|p8= ignoreObject: [[Object]] (Optional) Ignore this object in visibility check
| [[Object]] |= Return value
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| [[Object]] - always [[objNull]]
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|x1= -
|x1= <pre>temp = _hider findCover [getPos _hider, getPos player,50] </pre> |= Example 1
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| [[getHideFrom]], [[setHideBehind]], [[isHidden]]
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|  |= See also
 
  
 
}}
 
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<h3 style="display:none">Notes</h3>
 
<h3 style="display:none">Notes</h3>
 
<dl class="command_description">
 
<dl class="command_description">
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<dd class="notedate">Posted on July 4, 2015 - 22:01 (UTC)
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<dt class="note">[[User:SnowSky|SnowSky]]
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<dd class="note">An alternative function in Arma 3 might be [[BIS_fnc_findSafePos]]
  
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</dl>
 
</dl>
  
<h3 style="display:none">Bottom Section</h3>
 
 
[[Category:Scripting Commands|FINDCOVER]]
 
[[Category:Scripting Commands|FINDCOVER]]
[[Category:Scripting Commands ArmA|FINDCOVER]]
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{{GameCategory|arma1|Scripting Commands}}
[[Category:Command_Group:_Unit_Control|{{uc:{{PAGENAME}}}}]]
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{{GameCategory|arma2|Scripting Commands}}
[[Category:Scripting Commands ArmA2|{{uc:{{PAGENAME}}}}]]
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{{GameCategory|arma3|Scripting Commands}}
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{{GameCategory|tkoh|Scripting Commands}}

Latest revision as of 01:39, 18 January 2021

Introduced with Armed Assault version 1.001.00
Hover & click on the images for descriptions

Description

Description:
Returns the object around where the unit finds cover. The minDist, visibilityPosition and ignoreObject parameters are optional.

Not implemented in Arma 2 or Arma 3, always returns objNull


Syntax

Syntax:
object findCover [position, hidePosition, maxDist, minDist, visibilityPosition, ignoreObject]
Parameters:
object: Object
[position, hidePosition, maxDist, minDist, visibilityPosition, ignoreObject]: Array
position: Array - format Position
hidePosition: Array - format getHideFrom. Position of that which the unit should hide from
maxDist: Number
minDist: Number (Optional)
visibilityPosition: Array - format Position (Optional) used to select cover that unit can see in that direction from
ignoreObject: Object (Optional) Ignore this object in visibility check
Return Value:
Object - always objNull

Examples

Example 1:
-

Additional Information

See also:
getHideFromsetHideBehindisHidden
Groups:
Broken Commands

Notes

i
Only post proven facts here. Report bugs on the Feedback Tracker and discuss on the Arma Discord or on the Forums.

Notes

Posted on July 4, 2015 - 22:01 (UTC)
SnowSky
An alternative function in Arma 3 might be BIS_fnc_findSafePos