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m (Text replacement - "\<dt class\=\"note\"\>\'\'\'\[\[(.*)\]\]\'\'\'" to "<dt class="note">$1")
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|1.00|Game version=
|1.00|Game version=
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| This operator creates a [[For Type]] which is used in the for-constructs.
| This operator creates a [[For Type]] which is used in the for-constructs.
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|s2= [[for]] array |Syntax 2=
|s2= [[for]] [init, condition, codeToExecute] |Syntax 2=


|p21= array: [[Array]] - a 3-dimensional array of [[Code]] as follow: [init, condition, codeToExecute] |Parameter 21=
|p21= init: [[Code]] - loop variable definition |Parameter 21=
|p22= condition: [[Code]] - [[call]]ed code returns [[false]], leave the [[for]]-loop |Parameter 22=
|p23= codeToExecute: [[Code]] - code to be run on each loop |Parameter 23=


|r2= [[For Type]] |Return value 2=
|r2= [[For Type]] |Return value 2=
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|x1= <code>[[for]] "_i" [[from]] 1 [[to]] 10 [[do]] { [[systemChat]] [[str]] _i; };</code> Will output 1, 2, 3, 4, 5, 6, 7, 8, 9, 10 (the to value is inclusive) |Example 1=
|x1= <code>{{cc|will output 1, 2, 3, 4, 5, 6, 7, 8, 9, 10 (the to value being inclusive)}}
[[for]] "_i" [[from]] 1 [[to]] 10 [[do]] { [[systemChat]] [[str]] _i; };</code> |Example 1=


|x2= <code>[[for]] "_i" [[from]] 9 [[to]] 1 [[step]] -2 [[do]] { [[systemChat]] [[str]] _i; };</code> |Example 2=
|x2= <code>[[for]] "_i" [[from]] 9 [[to]] 1 [[step]] -2 [[do]] { [[systemChat]] [[str]] _i; };</code> |Example 2=


|x3= <code>[[for]] [{ _i = 0 }, { _i < 10 }, { _i = _i + 1 }] [[do]] { [[systemChat]] [[str]] _i }; </code> |Example 3=
|x3= <code>[[for]] [{ _i = 0 }, { _i < 10 }, { _i = _i + 1 }] [[do]] { [[systemChat]] [[str]] _i };</code> |Example 3=


|x4 = <code>{{codecomment|// BAD CODE}}
|x4= <code>{{cc|BAD CODE}}
_i = 100;  
_i = 100;  
[[for]] [{_i = 0}, {_i < 5}, {_i = _i + 1}] [[do]] {};  
[[for]] [{_i = 0}, {_i < 5}, {_i = _i + 1}] [[do]] {};  
[[hint]] [[str]] _i; {{codecomment|// 5}}
[[hint]] [[str]] _i; {{cc|5}}


{{codecomment|// GOOD CODE ([[private]] keyword is recommended)}}
{{cc|GOOD CODE ([[private]] keyword is recommended)}}
_i = 100;  
_i = 100;  
[[for]] [{[[private]] _i = 0}, {_i < 5}, {_i = _i + 1}] [[do]] {};  
[[for]] [{[[private]] _i = 0}, {_i < 5}, {_i = _i + 1}] [[do]] {};  
[[hint]] [[str]] _i; {{codecomment|// 100}}</code> |Example 4=
[[hint]] [[str]] _i; {{cc|100}}</code> |Example 4=
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<dd class="notedate">Posted on 29 April 2010 (CEST)
<dd class="notedate">Posted on 29 April 2010 (CEST)
<dt class="note">[[User:Alef|alef]]
<dt class="note">[[User:Alef|alef]]
<dd class="note"><code>[[for]] "_i" [[from]] 0 [[to]]  0 [[do]] {}; {{codecomment|// will do once, with _i {{=}} 0}}
<dd class="note"><code>[[for]] "_i" [[from]] 0 [[to]]  0 [[do]] {}; {{cc|will do once, with _i {{=}} 0}}
[[for]] "_i" [[from]] 0 [[to]] -1 [[do]] {}; {{codecomment|// will not do}}
[[for]] "_i" [[from]] 0 [[to]] -1 [[do]] {}; {{cc|will not do}}
</code>
</code>


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<dt class="note">[[User:ffur2007slx2_5|ffur2007slx2_5]]<dd class="note">
<dt class="note">[[User:ffur2007slx2_5|ffur2007slx2_5]]<dd class="note">


*{{GVI|arma 3|1.16}} Please note the difference between the two syntaxed; {{Inline code|[[for]] ''arguments''}} detects Boolean in each scope while {{Inline code|[[for]] ''array''}} doesn’t. e.g.
*{{GVI|arma 3|1.16}} Please note the difference between the two syntaxes; {{Inline code|[[for]] ''arguments''}} detects Boolean in each scope while {{Inline code|[[for]] ''array''}} doesn’t. e.g.
{| class="wikitable"
{| class="wikitable"
! command
! command
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  [[if]] (a >= 7) [[then]] {b = [[false]]}
  [[if]] (a >= 7) [[then]] {b = [[false]]}
  }
  }
| loop can be exited via Boolean control, possible workaround can be like [[BIS_fnc_areEqual]]
| loop can be exited via [[Boolean]] control, possible workaround can be e.g [[BIS_fnc_areEqual]]
|-
|-
|[[for]]&nbsp;''arguments''
|[[for]]&nbsp;''arguments''
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|}
|}
<br>
<br>
*Never try to tell a decimal number via binary number in a loop; otherwise the loop will be infinite:
* Never try to tell a decimal number via binary number in a loop; otherwise the loop will be infinite:
<code>[[for]] [{_a = 0},{_a != 1},{_a = _a + 0.1}] [[do]] {}; {{codecomment|// an infinite loop; _a will never be 1 so the scope will always be true}}</code>
<code>[[for]] [{_a = 0},{_a != 1},{_a = _a + 0.1}] [[do]] {}; {{cc|an infinite loop; _a will never be 1 so the scope will always be true}}</code>
Any binary number behind the decimal point is always the sum of 1/2, 1/4, 1/8, 1/16 etc. so decimal number with odd denominator like 1/3 or 1/10 cannot be exactly equal to each other.
Any binary number behind the decimal point is always the sum of 1/2, 1/4, 1/8, 1/16 etc. so decimal number with odd denominator like 1/3 or 1/10 cannot be exactly equal to each other.
* Avoid too large factorial multiply which may loose the leading indicator in result. And 12 is the biggest accessable factor in this example.
* Avoid too large factorial multiply which may loose the leading indicator in result. And 12 is the biggest accessable factor in this example.
<code>[[for]] [{_a = 2; _b = 1;},{_a < 100},{_a = _a + 1}] [[do]] {_b = _b * _a}; {{codecomment|// _b {{=}} 1.#INF}}</code>
<code>[[for]] [{_a = 2; _b = 1;},{_a < 100},{_a = _a + 1}] [[do]] {_b = _b * _a}; {{cc|_b {{=}} 1.#INF}}</code>


<dd class="notedate">Posted on June 4, 2015 - 19:27 (UTC)</dd>
<dd class="notedate">Posted on June 4, 2015 - 19:27 (UTC)</dd>
<dt class="note">[[User:Killzone Kid|Killzone Kid]]</dt>
<dt class="note">[[User:Killzone Kid|Killzone Kid]]</dt>
<dd class="note">
<dd class="note">
Variable name doesn't have to start with _. could be:<code>[[for]] "LAlala" [[from]] 0 [[to]] 0 [[do]] {[[hint]] [[str]] LAlala}; {{codecomment|// 0}}</code>
Variable name doesn't have to start with _. could be:<code>[[for]] "LAlala" [[from]] 0 [[to]] 0 [[do]] {[[hint]] [[str]] LAlala}; {{cc|0}}</code>
The variable ''LAlala'' will exist only inside [[do]] {} scope and will not overwrite any variable of the same name that existed before.
The variable ''LAlala'' will exist only inside [[do]] {} scope and will not overwrite any variable of the same name that existed before.
</dd>
</dd>
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[[hint]] [[str]] _array;</code>
[[hint]] [[str]] _array;</code>
</dd>
</dd>
<dd class="notedate">Posted on June 3, 2020 - 11:45
<dt class="note">'''[[User:Lou Montana|Lou Montana]] ([[User talk:Lou Montana|talk]])'''<dd class="note"> There is an [[{{arma2}}]] issue (not present in Arrowhead nor in {{arma3}}) where having a capital letter in the variable name '''will''' throw an error:
<code>[[for]] "_i" [[from]] 0 [[to]] 2 [[do]] { [[hintSilent]] [[str]] _i; }; {{cc|works}}
[[for]] "_I" [[from]] 0 [[to]] 2 [[do]] { [[hintSilent]] [[str]] _I; }; {{cc|"variable _i is not defined" error}}</code>


<!-- Note Section END -->
<!-- Note Section END -->
</dl>
</dl>


[[Category:Scripting Commands|{{uc:{{PAGENAME}}}}]]
 
[[Category:Scripting Commands ArmA|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands Arma 2|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands Arma 2|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands Take On Helicopters|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands Take On Helicopters|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]]
[[Category:Command Group: Program Flow|{{uc:{{PAGENAME}}}}]]
[[Category:Command Group: Program Flow|{{uc:{{PAGENAME}}}}]]

Revision as of 13:45, 3 June 2020

-wrong parameter ("Arma") defined!-1.00
Hover & click on the images for description

Description

Description:
This operator creates a For Type which is used in the for-constructs.
Alternative syntax for array do code is slower than the alternative because the condition is checked every iteration.
Groups:
Uncategorised

Syntax

Syntax:
for arguments
Parameters:
arguments: String - declares the index variable name like "_myVar". from and to are required, step is optional.
Return Value:
For Type

Alternative Syntax

Syntax:
for [init, condition, codeToExecute]
Parameters:
init: Code - loop variable definition
condition: Code - called code returns false, leave the for-loop
codeToExecute: Code - code to be run on each loop
Return Value:
For Type

Examples

Example 1:
// will output 1, 2, 3, 4, 5, 6, 7, 8, 9, 10 (the to value being inclusive) for "_i" from 1 to 10 do { systemChat str _i; };
Example 2:
for "_i" from 9 to 1 step -2 do { systemChat str _i; };
Example 3:
for [{ _i = 0 }, { _i < 10 }, { _i = _i + 1 }] do { systemChat str _i };
Example 4:
// BAD CODE _i = 100; for [{_i = 0}, {_i < 5}, {_i = _i + 1}] do {}; hint str _i; // 5 // GOOD CODE (private keyword is recommended) _i = 100; for [{private _i = 0}, {_i < 5}, {_i = _i + 1}] do {}; hint str _i; // 100

Additional Information

See also:
Control Structureswhiledo

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Posted on 29 April 2010 (CEST)
alef
for "_i" from 0 to 0 do {}; // will do once, with _i = 0 for "_i" from 0 to -1 do {}; // will not do
Posted on Apr 15, 2014 - 12:54
ffur2007slx2_5
  • Arma 3 logo black.png1.16 Please note the difference between the two syntaxes; for arguments detects Boolean in each scope while for array doesn’t. e.g.
command Structure Summary
for array
a = 0; b = true;
for [{ _i = 0 }, { _i < 10 && b }, { _i = _i + 1 }] do {
	a = a + 1; 
	if (a >= 7) then {b = false}
}
loop can be exited via Boolean control, possible workaround can be e.g BIS_fnc_areEqual
for arguments
a = 0;
for "_i" from 0 to 10 do {
	a = a + 1;
	if (a >= 7) exitwith {}
};
has to be exited via exitWith


  • Never try to tell a decimal number via binary number in a loop; otherwise the loop will be infinite:

for [{_a = 0},{_a != 1},{_a = _a + 0.1}] do {}; // an infinite loop; _a will never be 1 so the scope will always be true Any binary number behind the decimal point is always the sum of 1/2, 1/4, 1/8, 1/16 etc. so decimal number with odd denominator like 1/3 or 1/10 cannot be exactly equal to each other.

  • Avoid too large factorial multiply which may loose the leading indicator in result. And 12 is the biggest accessable factor in this example.

for [{_a = 2; _b = 1;},{_a < 100},{_a = _a + 1}] do {_b = _b * _a}; // _b = 1.#INF

Posted on June 4, 2015 - 19:27 (UTC)
Killzone Kid
Variable name doesn't have to start with _. could be:for "LAlala" from 0 to 0 do {hint str LAlala}; // 0 The variable LAlala will exist only inside do {} scope and will not overwrite any variable of the same name that existed before.
Posted on June 4, 2015 - 19:45 (UTC)
Nickorr
Dont use this notation if you plan to change the cycle ranges dynamically. The range values are checked only before the cycle started. Use for array instead.
Example, that won't work correctly: _xy = [1,2,3,4,5,6,7,8,9,10]; for "_i" from 0 to (count _xy - 1) do { if ( _xy select _i == 3 ) then { _xy deleteAt _i; _i = _i - 1; }; }; (Here the _i = 9 step will still be checked by the cycle, which will lead to "out of the array range" error.)
This code will work correctly: _xy = [1,2,3,4,5,6,7,8,9,10]; for [{_i=1},{_i<=(count _xy - 1)},{_i=_i+1}] do { if ( _xy select _i == 3 ) then { _xy deleteAt _i; _i = _i - 1; }; }; (The last step here will be _i = 8 with array looking like this: [1,2,4,5,6,7,8,9,10])
Posted on January 29, 2016 - 05:18 (UTC)
DreadedEntity
For loops can be safely nested. This means that there should not be any problems with recursion. _array = []; for "_i" from 0 to 3 do { for "_i" from 0 to 3 do { _array pushBack _i; }; _array pushBack _i; }; hint str _array;
Posted on June 3, 2020 - 11:45
Lou Montana (talk)
There is an Arma 2 issue (not present in Arrowhead nor in Arma 3) where having a capital letter in the variable name will throw an error: for "_i" from 0 to 2 do { hintSilent str _i; }; // works for "_I" from 0 to 2 do { hintSilent str _I; }; // "variable _i is not defined" error