forceFollowRoad: Difference between revisions

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(effect cannot be local, because this would mean vehicle follows road only on 1 client. Argument could be local, but I havent tested so removing)
m (added seeAlso)
 
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{{Command|= Comments
{{RV|type=command
____________________________________________________________________________________________


| A3 |= Game name
|game1= arma3
|version1= 1.64


|1.64|= Game version
|gr1= Unit Control
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| Forces the vehicle to stay on road.|= Description
|descr= Forces the vehicle to stay on road.
____________________________________________________________________________________________


| vehicle '''forceFollowRoad''' state |= Syntax
|s1= vehicle [[forceFollowRoad]] state


|p1= vehicle: [[Object]] - vehicle


|p1= vehicle: [[Object]] - vehicle |= PARAMETER1
|p2= state: [[Boolean]] - true: Force on road, false: default behaviour


|p2= state: [[Boolean]] - true: Force on road, false: default behaviour |= PARAMETER2
|r1= [[Nothing]]


|x1= <sqf>car forceFollowRoad true;</sqf>


| [[Nothing]] |= Return value
|seealso= [[setConvoySeparation]] [[limitSpeed]] [[setDriveOnPath]] [[useAISteeringComponent]]
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|x1= <code>car [[forceFollowRoad]] [[true]];</code> |= Example 1
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| [[setConvoySeparation]],[[limitSpeed]], [[setDriveOnPath]]|= SEEALSO
}}
}}

Latest revision as of 14:44, 5 August 2023

Hover & click on the images for description

Description

Description:
Forces the vehicle to stay on road.
Groups:
Unit Control

Syntax

Syntax:
vehicle forceFollowRoad state
Parameters:
vehicle: Object - vehicle
state: Boolean - true: Force on road, false: default behaviour
Return Value:
Nothing

Examples

Example 1:
car forceFollowRoad true;

Additional Information

See also:
setConvoySeparation limitSpeed setDriveOnPath useAISteeringComponent

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note