get3DENCamera: Difference between revisions
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m (Text replacement - "{{GameCategory|arma3|New Scripting Commands}} {{GameCategory|arma3|Scripting Commands}} {{uc:{{PAGENAME}}}}" to "") |
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{{RV|type=command | {{RV|type=command | ||
|arma3 | |game1= arma3 | ||
|1.56 | |version1= 1.56 | ||
|gr1= Eden Editor | |gr1= Eden Editor | ||
| Returns the camera [[Object]] used by the [[Eden Editor]]. | |descr= Returns the camera [[Object]] used by the [[Eden Editor]]. | ||
| '''get3DENCamera''' | |s1= '''get3DENCamera''' | ||
| [[Object]] | |||
|r1= [[Object]] - [[Eden Editor]] camera | |||
|x1= <code>// set exact yaw, pitch, and roll | |x1= <code>// set exact yaw, pitch, and roll | ||
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[ [[sin]] _y * [[cos]] _p,[[cos]] _y * [[cos]] _p,[[sin]] _p], | [ [[sin]] _y * [[cos]] _p,[[cos]] _y * [[cos]] _p,[[sin]] _p], | ||
[ [<nowiki/>[[sin]] _r,-[[sin]] _p,[[cos]] _r * [[cos]] _p],-_y] [[call]] [[BIS_fnc_rotateVector2D]] | [ [<nowiki/>[[sin]] _r,-[[sin]] _p,[[cos]] _r * [[cos]] _p],-_y] [[call]] [[BIS_fnc_rotateVector2D]] | ||
]; | ];</code> | ||
</code> | |||
|x2= <code>//Look at player | |x2= <code>//Look at player | ||
_a = [[positionCameraToWorld]] [0,0,0] [[vectorFromTo]] ([[getPosATL]] [[player]]); | _a = [[positionCameraToWorld]] [0,0,0] [[vectorFromTo]] ([[getPosATL]] [[player]]); | ||
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_a, | _a, | ||
[ [0,-[[sin]] _p,[[cos]] _p],-_y] [[call]] [[BIS_fnc_rotateVector2D]] | [ [0,-[[sin]] _p,[[cos]] _p],-_y] [[call]] [[BIS_fnc_rotateVector2D]] | ||
]; | ];</code> | ||
</code> | |||
| | |seealso= [[move3DENCamera]] [[set3DENAttributes]] | ||
[[move3DENCamera]] | |||
[[set3DENAttributes | |||
}} | }} |
Revision as of 15:04, 18 May 2021
Description
- Description:
- Returns the camera Object used by the Eden Editor.
- Groups:
- Eden Editor
Syntax
- Syntax:
- get3DENCamera
- Return Value:
- Object - Eden Editor camera
Examples
- Example 1:
// set exact yaw, pitch, and roll _y = 45; _p = -80; _r = 0; get3DENCamera setVectorDirAndUp [ [ sin _y * cos _p,cos _y * cos _p,sin _p], [ [sin _r,-sin _p,cos _r * cos _p],-_y] call BIS_fnc_rotateVector2D ];
- Example 2:
//Look at player _a = positionCameraToWorld [0,0,0] vectorFromTo (getPosATL player); _y = asin(_a select 0); _b = [_a,_y] call BIS_fnc_rotateVector2D; _z = _b select 2; _p = asin(_z / sqrt((_b select 1)^2 + _z^2)); get3DENCamera setVectorDirAndUp [ _a, [ [0,-sin _p,cos _p],-_y] call BIS_fnc_rotateVector2D ];
Additional Information
- See also:
- move3DENCamera set3DENAttributes
Notes
-
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