get3DENCamera: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "<code>([^<]*)\[\[([a-zA-Z][a-zA-Z0-9_]+)\]\]([^<]*) *<\/code>" to "<code>$1$2$3</code>") |
Lou Montana (talk | contribs) m (Text replacement - "\|x([0-9])= *<code>([^<]*)<\/code>" to "|x$1= <sqf>$2</sqf>") |
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];</code> | ];</code> | ||
|x2= < | |x2= <sqf>//Look at player | ||
_a = positionCameraToWorld [0,0,0] vectorFromTo (getPosATL player); | _a = positionCameraToWorld [0,0,0] vectorFromTo (getPosATL player); | ||
_y = asin(_a select 0); | _y = asin(_a select 0); | ||
Line 28: | Line 28: | ||
_a, | _a, | ||
[ [0,-sin _p,cos _p],-_y] call BIS_fnc_rotateVector2D | [ [0,-sin _p,cos _p],-_y] call BIS_fnc_rotateVector2D | ||
];</ | ];</sqf> | ||
|seealso= [[move3DENCamera]] [[set3DENAttributes]] | |seealso= [[move3DENCamera]] [[set3DENAttributes]] | ||
}} | }} |
Revision as of 11:23, 13 May 2022
Description
- Description:
- Returns the camera Object used by the Eden Editor.
- Groups:
- Eden Editor
Syntax
- Syntax:
- get3DENCamera
- Return Value:
- Object - Eden Editor camera
Examples
- Example 1:
// set exact yaw, pitch, and roll _y = 45; _p = -80; _r = 0; get3DENCamera setVectorDirAndUp [ [ sin _y * cos _p,cos _y * cos _p,sin _p], [ [sin _r,-sin _p,cos _r * cos _p],-_y] call BIS_fnc_rotateVector2D ];
- Example 2:
- //Look at player _a = positionCameraToWorld [0,0,0] vectorFromTo (getPosATL player); _y = asin(_a select 0); _b = [_a,_y] call BIS_fnc_rotateVector2D; _z = _b select 2; _p = asin(_z / sqrt((_b select 1)^2 + _z^2)); get3DENCamera setVectorDirAndUp [ _a, [ [0,-sin _p,cos _p],-_y] call BIS_fnc_rotateVector2D ];
Additional Information
- See also:
- move3DENCamera set3DENAttributes
Notes
-
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