getCompatiblePylonMagazines: Difference between revisions

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|seealso=[[Arma 3 Vehicle Loadouts]],[[getPylonMagazines]],[[setAmmoOnPylon]],[[ammoOnPylon]],[[animatePylon]],[[animateBay]],[[setPylonsPriority]],[[setPylonLoadout]]
|seealso=[[Arma 3 Vehicle Loadouts]],[[getPylonMagazines]],[[setAmmoOnPylon]],[[ammoOnPylon]],[[animatePylon]],[[animateBay]],[[setPylonsPriority]],[[setPylonLoadout]]
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}}



Revision as of 00:51, 19 January 2021


Hover & click on the images for description

Description

Description:
Get array of compatible pylon magazines
Groups:
Vehicle Loadouts

Syntax

Syntax:
vehicle getCompatiblePylonMagazines pylon
Parameters:
vehicle: Object - aircraft object
pylon: Number - pylon id or String - pylon class name from TransportPylonsComponent >> pylons class (see Example 4). 0 or "" to return all compatible magazines from all pylons
Return Value:
Array

Alternative Syntax

Syntax:
vehicleClass getCompatiblePylonMagazines pylon
Parameters:
vehicleClass: String - aircraft config class
pylon: Number - pylon id or String - pylon class name from
Return Value:
Array

Examples

Example 1:
vehicle player getCompatiblePylonMagazines 0; // returns array of arrays containing all compatible magazines
Example 2:
"Plane_Fighter_01_Base_F" getCompatiblePylonMagazines 3; // returns array of compatible magazines for the 3rd pylon
Example 3:
jet1 getCompatiblePylonMagazines "pylon1"; // returns array of compatible magazines for the 1st pylon
Example 4:
Get all pylon names for "Plane_Fighter_01_Base_F" private _allPylons = "true" configClasses ( configFile >> "CfgVehicles" >> "Plane_Fighter_01_Base_F" >> "Components" >> "TransportPylonsComponent" >> "pylons" ) apply {configName _x}; hint str _allPylons; /* return: [ "pylon1", "pylon2", "pylon3", "pylon4", "pylonBayRight1", "pylonBayLeft1", "pylonBayCenter1", "pylonBayCenter2", "pylonBayCenter3", "pylonBayCenter4", "pylonBayCenter5", "pylonBayCenter6" ]*/

Additional Information

See also:
Arma 3 Vehicle LoadoutsgetPylonMagazinessetAmmoOnPylonammoOnPylonanimatePylonanimateBaysetPylonsPrioritysetPylonLoadout

Notes

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