Difference between revisions of "getObjectDLC"

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{{Command|= Comments
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{{RV|type=command
____________________________________________________________________________________________
 
  
| arma3 |= Game name
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| arma3
|1.36|= Game version
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|1.36
|arg= global|= Arguments in MP
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|gr1= DLC
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|arg= global
  
| Returns appID of the DLC the object belongs to or [[nil]] if object is vanilla. |= Description
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| Returns appID of the DLC the object belongs to or [[nil]] if object is vanilla.
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| '''getObjectDLC''' obj |= Syntax
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| '''getObjectDLC''' obj
  
|p1=  obj: [[Object]] |=
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|p1=  obj: [[Object]]
 
 
| [[Number]] or [[Nothing]] |= RETURNVALUE
 
  
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| [[Number]] (or [[Nothing]] if vanilla item)
  
 
|x1= <code>_appID = [[getObjectDLC]] [[cursorTarget]];
 
|x1= <code>_appID = [[getObjectDLC]] [[cursorTarget]];
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} [[else]] {
 
} [[else]] {
 
[[hint]] "This object is vanilla";
 
[[hint]] "This object is vanilla";
};</code>|= EXAMPLE1
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};</code>
  
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|x2= <code>_akm = [[createSimpleObject]] ["A3\Weapons_F_Exp\Rifles\AKM\AKM_F.p3d",[[getPosASL]] [[player]]];
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[[getObjectDLC]] _akm; {{cc|395180}}</code>
  
| [[getDLCs]] [[getPersonUsedDLCs]] [[getObjectDLCs]] [[getMissionDLCs]] |= SEEALSO
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|seealso= [[getDLCs]], [[getPersonUsedDLCs]], [[getMissionDLCs]], [[getDLCAssetsUsageByName]], [[getDLCAssetsUsage]], [[getAssetDLCInfo]]
 
 
|  |= MPBEHAVIOUR
 
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}}
 
}}
 
<h3 style='display:none'>Notes</h3>
 
<dl class='command_description'>
 
<!-- Note Section BEGIN -->
 
 
<!-- Note Section END -->
 
</dl>
 
 
<h3 style='display:none'>Bottom Section</h3>
 
[[Category:Arma_3:_New_Scripting_Commands_List|{{uc:{{PAGENAME}}}}]]
 
[[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]]
 
[[Category:Scripting Commands|{{uc:{{PAGENAME}}}}]]
 

Latest revision as of 00:46, 17 February 2021

Hover & click on the images for descriptions

Description

Description:
Returns appID of the DLC the object belongs to or nil if object is vanilla.

Syntax

Syntax:
getObjectDLC obj
Parameters:
obj: Object
Return Value:
Number (or Nothing if vanilla item)

Examples

Example 1:
_appID = getObjectDLC cursorTarget; if (!isNil "_appID") then { hint format ["This object belongs to DLC with id: %1", _appID]; } else { hint "This object is vanilla"; };
Example 2:
_akm = createSimpleObject ["A3\Weapons_F_Exp\Rifles\AKM\AKM_F.p3d",getPosASL player]; getObjectDLC _akm; // 395180

Additional Information

See also:
getDLCsgetPersonUsedDLCsgetMissionDLCsgetDLCAssetsUsageByNamegetDLCAssetsUsagegetAssetDLCInfo
Groups:
DLC

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note