Difference between revisions of "getPlayerUID"

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(Added warning about false negatives)
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|  Return an uniqueID of the given unit as string if it's player and empty value if it's AI. The unique ID may be up to 100 characters long and may contain numbers, uppercase letters and underscores (the value can be used to construct a valid variable name by appending to another valid variable name).
 
|  Return an uniqueID of the given unit as string if it's player and empty value if it's AI. The unique ID may be up to 100 characters long and may contain numbers, uppercase letters and underscores (the value can be used to construct a valid variable name by appending to another valid variable name).
 
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Note: while for [[ArmA 2]] or [[ArmA 2: Operation Arrowhead]] until version 1.60 the result always contains a number, it should be always handled as an opaque string. Converting it to a [[Number]] can cause precision problems, as Number cannot accurately represent integers above 16777216 (2^24). Moreover, game versions since [[ArmA 2: Operation Arrowhead]] 1.61 provide a non-numeric value as a result.|= Description
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Note: while for [[ArmA 2]] or [[ArmA 2: Operation Arrowhead]] until version 1.60 the result always contains a number, it should be always handled as an opaque string. Converting it to a [[Number]] can cause precision problems, as Number cannot accurately represent integers above 16777216 (2^24). Moreover, game versions since [[ArmA 2: Operation Arrowhead]] 1.61 provide a non-numeric value as a result.<br/>
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{{warning | In some cases, the identity of certain player units might fail to propagate to other clients and the server, which causes [[isPlayer]] and [[getPlayerUID]] to incorrectly return <tt>[[false]]</tt> and <tt>""</tt>, respectively, where the affected units are [[not]] [[local]].<ref>https://github.com/michail-nikolaev/task-force-arma-3-radio/issues/1096</ref> Therefore, beware of false negatives.}} |= Description
 
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Revision as of 05:53, 20 January 2018

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Notes

Posted on April 17, 2014 - 22:29
Master85 (talk)
In Arma 3 the returned string is the steamID64 of the player. _steamProfileUrl = "http://steamcommunity.com/profiles/" + (getPlayerUID player);

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