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{{ | {{RV|type=command | ||
| ofp | | ofp | ||
|1.00 | |1.00 | ||
|arg= global | |arg= global | ||
| | |gr1= Positions | ||
| | | Returns object or location position. If the argument is the object, the return value is in format [[PositionAGLS]]. Z value is height over the surface underneath.<br> | ||
The alternative syntax gets the position given distance and heading away from provided object or position - the equivalent of [[BIS_fnc_relPos]]. | |||
| | | [[getPos]] object | ||
| | |p1 = object: [[Object]] | ||
[[ | |||
| [[ | | [[Array]] - format [[PositionAGLS]] | ||
|s2= [[getPos]] location | |||
|p21= location: [[Location]] | |||
|r2= [[Array]] - format [x,y,z], where z is <tt>-1 * [[getTerrainHeightASL]]</tt> at the location | |||
|s3= origin [[getPos]] [distance, heading] {{Since|arma3|1.55.133361|y}} | |||
|p41= origin: [[Object]], [[Position2D]] or [[Position3D]] | |||
|p42= distance: [[Number]] - distance from position | |||
|p43= heading: [[Number]] - in which compass direction | |||
| r3= [[Array]] - format [x,y,z], where z is land surface position in format [[PositionAGL]] | |||
|x1 = <code>[[hintSilent]] [[str]] [[getPos]] [[player]];</code> | |||
|x2 = [[getPos]] vs. other methods (over sea) | |||
<code>[[diag_log]] [[getPos]] ship; // [2412.01, 6036.33, -0.839965] | |||
[[diag_log]] [[getPosATL]] ship; // [2412.01, 6036.33, 19.4266] | |||
[[diag_log]] [[getPosASL]] ship; // [2412.01, 6036.33, -0.920066] | |||
[[diag_log]] [[getPosASLW]] ship; // [2412.01, 6036.33, -0.865981] | |||
[[diag_log]] [[visiblePosition]] ship; // [2412.02, 6036.33, -0.837952] | |||
[[diag_log]] [[visiblePositionASL]] ship; // [2412.02, 6036.33, -0.91798] | |||
[[diag_log]] [[position]] ship; // [2412.01, 6036.33, -0.839965]</code> | |||
|x3 = [[getPos]] vs. other methods (over land) | |||
<code>[[diag_log]] [[getPos]] car; // [2508.64, 5681.47, 0.0609589] | |||
[[diag_log]] [[getPosATL]] car; // [2508.64, 5681.47, 0.0356369] | |||
[[diag_log]] [[getPosASL]] car; // [2508.64, 5681.47, 71.718] | |||
[[diag_log]] [[getPosASLW]] car; // [2508.64, 5681.47, 71.718] | |||
[[diag_log]] [[visiblePosition]] car; // [2508.64, 5681.47, 0.0609512] | |||
[[diag_log]] [[visiblePositionASL]] car; // [2508.64, 5681.47, 71.718] | |||
[[diag_log]] [[position]] car; // [2508.64, 5681.47, 0.0609589]</code> | |||
|x4 = Find position 100 metres and 45 degrees from player position:<code>[[player]] [[getPos]] [100, 45];</code> | |||
| [[getPosVisual]], [[getRelPos]], [[setPos]], [[Position#setPosAGLS|setPosAGLS]], [[position]], [[getPosATL]], [[getPosASL]], [[getPosASLW]], [[visiblePosition]], [[visiblePositionASL]], [[getMarkerPos]] | |||
}} | }} | ||
<dl class="command_description"> | <dl class="command_description"> | ||
<dd class="notedate">Posted on 16 Feb, 2007</dd> | |||
<dd class="notedate">Posted on 16 Feb, 2007 | <dt class="note">[[User:Dr_Eyeball|Dr_Eyeball]]</dt> | ||
<dt class="note"> | <dd class="note"> | ||
<code>[[getPos]] obj [[select]] 2 </code> | |||
might return the vertical position above ground level, but for a stacked object, it returns the vertical position above the object beneath it. The same problem exists for [[getPosASL]]. There was a [http://www.flashpoint1985.com/cgi-bin/ikonboard311/ikonboard.cgi?s=e587356595b907e91f96b8817d7f8a26;act=ST;f=71;t=57918 discussion] thread in the BIS forums which suggested the use of the command [[modelToWorld]] instead to get around this issue where an absolute vertical position is required. ArmA Ver '''1.02'''. | might return the vertical position above ground level, but for a stacked object, it returns the vertical position above the object beneath it. The same problem exists for [[getPosASL]]. There was a [http://www.flashpoint1985.com/cgi-bin/ikonboard311/ikonboard.cgi?s=e587356595b907e91f96b8817d7f8a26;act=ST;f=71;t=57918 discussion] thread in the BIS forums which suggested the use of the command [[modelToWorld]] instead to get around this issue where an absolute vertical position is required. ArmA Ver '''1.02'''. | ||
</dd> | |||
<dt><dt> | |||
<dd class="notedate">Posted on 23 Nov, 2011</dd> | |||
<dt class="note">[[User:Tankbuster|Tankbuster]]</dt> | |||
<dd class="note"> | |||
You can use [[getPos]] and [[setPos]] on triggers. | |||
</dd> | |||
</dl> | </dl> | ||
{{GameCategory|arma1|Scripting Commands}} | |||
{{GameCategory|arma2|Scripting Commands}} | |||
{{GameCategory|arma3|Scripting Commands}} | |||
{{GameCategory|tkoh|Scripting Commands}} | |||
Revision as of 01:31, 6 April 2021
Description
- Description:
- Description needed
- Groups:
- Positions
Syntax 1
- Syntax:
- Syntax needed
- Parameters:
- object: Object
- Return Value:
- Return value needed
Syntax 2
- Syntax:
- getPos location
- Parameters:
- location: Location
- Return Value:
- Array - format [x,y,z], where z is -1 * getTerrainHeightASL at the location
Syntax 3
- Syntax:
- origin getPos [distance, heading] Template:Since
- Parameters:
- origin: Object, Position2D or Position3D
- distance: Number - distance from position
- heading: Number - in which compass direction
- Return Value:
- Array - format [x,y,z], where z is land surface position in format PositionAGL
Examples
- Example 1:
hintSilent str getPos player;
- Example 2:
- getPos vs. other methods (over sea)
diag_log getPos ship; // [2412.01, 6036.33, -0.839965] diag_log getPosATL ship; // [2412.01, 6036.33, 19.4266] diag_log getPosASL ship; // [2412.01, 6036.33, -0.920066] diag_log getPosASLW ship; // [2412.01, 6036.33, -0.865981] diag_log visiblePosition ship; // [2412.02, 6036.33, -0.837952] diag_log visiblePositionASL ship; // [2412.02, 6036.33, -0.91798] diag_log position ship; // [2412.01, 6036.33, -0.839965]
- Example 3:
- getPos vs. other methods (over land)
diag_log getPos car; // [2508.64, 5681.47, 0.0609589] diag_log getPosATL car; // [2508.64, 5681.47, 0.0356369] diag_log getPosASL car; // [2508.64, 5681.47, 71.718] diag_log getPosASLW car; // [2508.64, 5681.47, 71.718] diag_log visiblePosition car; // [2508.64, 5681.47, 0.0609512] diag_log visiblePositionASL car; // [2508.64, 5681.47, 71.718] diag_log position car; // [2508.64, 5681.47, 0.0609589]
- Example 4:
- Find position 100 metres and 45 degrees from player position:
player getPos [100, 45];
Additional Information
- See also:
- See also needed
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on 16 Feb, 2007
- Dr_Eyeball
-
getPos obj select 2
might return the vertical position above ground level, but for a stacked object, it returns the vertical position above the object beneath it. The same problem exists for getPosASL. There was a discussion thread in the BIS forums which suggested the use of the command modelToWorld instead to get around this issue where an absolute vertical position is required. ArmA Ver 1.02. - Posted on 23 Nov, 2011
- Tankbuster
- You can use getPos and setPos on triggers.