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{{Command|= | {{Command|Comments= | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
| arma | | | arma |Game name= | ||
|1.00| | |1.00|Game version= | ||
|arg= global |= | |game2= ofp |Game2 name= | ||
|version2= 1.99 |Game2 version= | |||
|arg= global |Multiplayer Arguments= | |||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
| Returns the object position height above sea level. |= | | Returns the object position height above sea level. |DESCRIPTION= | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
| [[Array]] <nowiki>=</nowiki> '''getPosASL''' object |= | | [[Array]] <nowiki>=</nowiki> '''getPosASL''' object |SYNTAX= | ||
|p1= object: [[Object]] |= | |p1= object: [[Object]] |PARAMETER1= | ||
| [[Array]] - format [[PositionASL]] |= | | [[Array]] - format [[PositionASL]] |RETURNVALUE= | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
|x1= <code> | |x1= <code>_AslPos = [[getPosASL]] [[player]];</code> |EXAMPLE1= | ||
|x2= <code>hint format["position above sea level: %1",(getPosASL player) select 2]</code> |= | |||
|x2= <code>[[hint]] [[format]] ["position above sea level: %1", ([[getPosASL]] [[player]]) [[select]] 2];</code> |EXAMPLE2= | |||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
| [[setPosASL]], [[setPosASL2]] |= | | [[getPosASLVisual]], [[setPosASL]], [[setPosASL2]], [[position]], [[getPos]], [[getPosATL]], [[getPosASLW]], [[visiblePosition]], [[visiblePositionASL]], [[getTerrainHeightASL]] |SEEALSO= | ||
}} | }} | ||
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<!-- Note Section BEGIN --> | <!-- Note Section BEGIN --> | ||
<dd class="notedate">Posted on 23 Feb, 2007 | <dd class="notedate">Posted on 23 Feb, 2007 | ||
<dt class="note"> | <dt class="note">[[User:Dr_Eyeball|Dr_Eyeball]] | ||
<dd class="note"> | |||
<code>[[getPosASL]] _obj [[select]] 2;</code> | |||
might sometimes return the vertical position above sea level, but over land for stacked objects, it returns the vertical position above the object beneath it or at least affected by this offset. The same problem exists for [[getPos]]. There was a [http://www.flashpoint1985.com/cgi-bin/ikonboard311/ikonboard.cgi?s=e587356595b907e91f96b8817d7f8a26;act=ST;f=71;t=57918 discussion] thread in the BIS forums which suggested the use of the command [[modelToWorld]] instead to get around this issue where an absolute vertical position is required. ArmA Ver '''1.02'''. | might sometimes return the vertical position above sea level, but over land for stacked objects, it returns the vertical position above the object beneath it or at least affected by this offset. The same problem exists for [[getPos]]. There was a [http://www.flashpoint1985.com/cgi-bin/ikonboard311/ikonboard.cgi?s=e587356595b907e91f96b8817d7f8a26;act=ST;f=71;t=57918 discussion] thread in the BIS forums which suggested the use of the command [[modelToWorld]] instead to get around this issue where an absolute vertical position is required. ArmA Ver '''1.02'''. | ||
</ | |||
<dd class="notedate">Posted on 27 Mar, 2014 | |||
<dt class="note">[[User:Floriangeyer|Floriangeyer]] | |||
<dd class="note"> | |||
According to [[Code Optimisation]], this function is the fastest (2x) and should be used instead of [[getPos]], [[getPosATL]] and [[position]]. | |||
Conversion keep this speed ratio and is structured like: <code>[[ASLtoATL]] [[getPosASL]] [[Object]];</code> | |||
<!-- Note Section END --> | <!-- Note Section END --> | ||
</dl> | </dl> | ||
<h3 style="display:none">Bottom Section</h3> | <h3 style="display:none">Bottom Section</h3> | ||
[[Category:Scripting Commands| | [[Category:Scripting Commands|{{uc:{{PAGENAME}}}}]] | ||
[[Category:Scripting Commands OFP Elite | | [[Category:Scripting Commands OFP 1.99|{{uc:{{PAGENAME}}}}]] | ||
[[Category:Scripting Commands | [[Category:Scripting Commands OFP Elite |{{uc:{{PAGENAME}}}}]] | ||
[[Category:Scripting Commands Armed Assault|{{uc:{{PAGENAME}}}}]] | |||
[[Category:Scripting Commands Arma 2|{{uc:{{PAGENAME}}}}]] | |||
[[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]] | |||
[[Category:Scripting Commands Take On Helicopters|{{uc:{{PAGENAME}}}}]] | |||
[[Category:Command_Group:_Object_Information|{{uc:{{PAGENAME}}}}]] | [[Category:Command_Group:_Object_Information|{{uc:{{PAGENAME}}}}]] | ||
[[ | |||
<!-- CONTINUE Notes --> | |||
<dl class="command_description"> | |||
<dd class="notedate">Posted on June 1, 2018 - 09:36 (UTC)</dd> | |||
<dt class="note">[[User:Tankbuster|Tankbuster]]</dt> | |||
<dd class="note"> | |||
Further to Florians post, getPosASL is indeed faster than position and getpos, but is no faster that getposATL | |||
</dd> | |||
</dl> | |||
<!-- DISCONTINUE Notes --> |
Revision as of 20:19, 3 June 2020
Description
- Description:
- Returns the object position height above sea level.
- Groups:
- Uncategorised
Syntax
- Syntax:
- Array = getPosASL object
- Parameters:
- object: Object
- Return Value:
- Array - format PositionASL
Examples
- Example 1:
_AslPos = getPosASL player;
- Example 2:
hint format ["position above sea level: %1", (getPosASL player) select 2];
Additional Information
- See also:
- getPosASLVisualsetPosASLsetPosASL2positiongetPosgetPosATLgetPosASLWvisiblePositionvisiblePositionASLgetTerrainHeightASL
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
- Posted on 23 Feb, 2007
- Dr_Eyeball
-
getPosASL _obj select 2;
might sometimes return the vertical position above sea level, but over land for stacked objects, it returns the vertical position above the object beneath it or at least affected by this offset. The same problem exists for getPos. There was a discussion thread in the BIS forums which suggested the use of the command modelToWorld instead to get around this issue where an absolute vertical position is required. ArmA Ver 1.02. - Posted on 27 Mar, 2014
- Floriangeyer
-
According to Code Optimisation, this function is the fastest (2x) and should be used instead of getPos, getPosATL and position.
Conversion keep this speed ratio and is structured like:
ASLtoATL getPosASL Object;
Bottom Section
- Posted on June 1, 2018 - 09:36 (UTC)
- Tankbuster
- Further to Florians post, getPosASL is indeed faster than position and getpos, but is no faster that getposATL
Categories:
- Scripting Commands
- Introduced with Arma version 1.00
- Arma: New Scripting Commands
- Arma: Scripting Commands
- Operation Flashpoint: Scripting Commands
- Command Group: Uncategorised
- Scripting Commands OFP 1.99
- Scripting Commands OFP Elite
- Scripting Commands Armed Assault
- Scripting Commands Arma 2
- Scripting Commands Arma 3
- Scripting Commands Take On Helicopters
- Command Group: Object Information