getPosASL: Difference between revisions

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{{Command|Comments=
{{RV|type=command
____________________________________________________________________________________________


| arma |Game name=
|game1= ofpe
|version1= 1.00


|1.00|Game version=
|game2= arma1
|version2= 1.00


|game2= ofp |Game2 name=
|game3= arma2
|version3= 1.00


|version2= 1.99 |Game2 version=
|game4= arma2oa
|version4= 1.50


|arg= global |Multiplayer Arguments=
|game5= tkoh
|version5= 1.00


|gr1= Positions |=GROUP1
|game6= arma3
____________________________________________________________________________________________
|version6= 0.50


| Returns the object position height above sea level. |DESCRIPTION=
|game7= ofp
____________________________________________________________________________________________
|version7= 1.99


| [[Array]] <nowiki>=</nowiki> '''getPosASL''' object |SYNTAX=
|arg= global


|p1= object: [[Object]] |PARAMETER1=
|gr1= Positions


| [[Array]] - format [[PositionASL]] |RETURNVALUE=
|descr= Returns the object position height above sea level.
____________________________________________________________________________________________
 
|x1= <code>_AslPos = [[getPosASL]] [[player]];</code> |EXAMPLE1=


|x2= <code>[[hint]] [[format]] ["position above sea level: %1", ([[getPosASL]] [[player]]) [[select]] 2];</code> |EXAMPLE2=
|s1= [[getPosASL]] object
____________________________________________________________________________________________


| [[getPosASLVisual]], [[setPosASL]], [[setPosASL2]], [[position]], [[getPos]], [[getPosATL]], [[getPosASLW]], [[visiblePosition]], [[visiblePositionASL]], [[getTerrainHeightASL]] |SEEALSO=
|p1= object: [[Object]]
}}


<h3 style="display:none">Notes</h3>
|r1= [[Array]] format [[Position#PositionASL|PositionASL]]
<dl class="command_description">
<!-- Note Section BEGIN -->


<dd class="notedate">Posted on 23 Feb, 2007
|x1= <sqf>_aslPos = getPosASL player;</sqf>
<dt class="note">[[User:Dr_Eyeball|Dr_Eyeball]]
<dd class="note">
<code>[[getPosASL]] _obj [[select]] 2;</code>  
might sometimes return the vertical position above sea level, but over land for stacked objects, it returns the vertical position above the object beneath it or at least affected by this offset. The same problem exists for [[getPos]]. There was a [http://www.flashpoint1985.com/cgi-bin/ikonboard311/ikonboard.cgi?s=e587356595b907e91f96b8817d7f8a26;act=ST;f=71;t=57918 discussion] thread in the BIS forums which suggested the use of the command [[modelToWorld]] instead to get around this issue where an absolute vertical position is required. ArmA Ver '''1.02'''.


<dd class="notedate">Posted on 27 Mar, 2014
|x2= <sqf>hint format ["position above sea level: %1", (getPosASL player) select 2];</sqf>
<dt class="note">[[User:Floriangeyer|Floriangeyer]]
<dd class="note">
According to [[Code Optimisation]], this function is the fastest (2x) and should be used instead of [[getPos]], [[getPosATL]] and [[position]].
Conversion keep this speed ratio and is structured like: <code>[[ASLtoATL]] [[getPosASL]] [[Object]];</code>


<!-- Note Section END -->
|seealso= [[getPosASLVisual]] [[setPosASL]] [[setPosASL2]] [[position]] [[getPos]] [[getPosATL]] [[getPosASLW]] [[visiblePosition]] [[visiblePositionASL]] [[getTerrainHeightASL]] [[setUnitFreefallHeight]]
</dl>
}}


<h3 style="display:none">Bottom Section</h3>
{{Note
[[Category:Scripting Commands|{{uc:{{PAGENAME}}}}]]
|user= Dr Eyeball
[[Category:Scripting Commands OFP 1.99|{{uc:{{PAGENAME}}}}]]
|timestamp= 20070223073800
[[Category:Scripting Commands OFP Elite |{{uc:{{PAGENAME}}}}]]
|text= <sqf inline>getPosASL _obj select 2;</sqf> might sometimes return the vertical position above sea level, but over land for stacked objects, it returns the vertical position above the object beneath it or at least affected by this offset.
[[Category:Scripting Commands Armed Assault|{{uc:{{PAGENAME}}}}]]
The same problem exists for [[getPos]]. There was a {{Link|link= http://www.flashpoint1985.com/cgi-bin/ikonboard311/ikonboard.cgi?s=e587356595b907e91f96b8817d7f8a26;act=ST;f=71;t=57918|text= discussion}} thread in the BIS forums which suggested the use of the command [[modelToWorld]] instead to get around this issue where an absolute vertical position is required. {{Name|arma1|short}} Ver '''1.02'''.
[[Category:Scripting Commands Arma 2|{{uc:{{PAGENAME}}}}]]
}}
[[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands Take On Helicopters|{{uc:{{PAGENAME}}}}]]


<!-- CONTINUE Notes -->
{{Note
<dl class="command_description">
|user= SilentKiller
<dd class="notedate">Posted on June 1, 2018 - 09:36 (UTC)</dd>
|timestamp= 20140327191900
<dt class="note">[[User:Tankbuster|Tankbuster]]</dt>
|text= According to [[Code_Optimisation#getPos.2A_and_setPos.2A|Code Optimisation]], this command is among the fastest (2x) and should be used (or [[getPosATL]] or, best performance-wise, [[getPosWorld]]) instead of [[getPos]]/[[position]].
<dd class="note">
}}
Further to Florians post, getPosASL is indeed faster than position and getpos, but is no faster that getposATL
</dd>
</dl>
<!-- DISCONTINUE Notes -->

Latest revision as of 20:40, 7 April 2024

Hover & click on the images for description

Description

Description:
Returns the object position height above sea level.
Groups:
Positions

Syntax

Syntax:
getPosASL object
Parameters:
object: Object
Return Value:
Array format PositionASL

Examples

Example 1:
_aslPos = getPosASL player;
Example 2:
hint format ["position above sea level: %1", (getPosASL player) select 2];

Additional Information

See also:
getPosASLVisual setPosASL setPosASL2 position getPos getPosATL getPosASLW visiblePosition visiblePositionASL getTerrainHeightASL setUnitFreefallHeight

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Dr Eyeball - c
Posted on Feb 23, 2007 - 07:38 (UTC)
getPosASL _obj select 2; might sometimes return the vertical position above sea level, but over land for stacked objects, it returns the vertical position above the object beneath it or at least affected by this offset. The same problem exists for getPos. There was a discussion (dead link) thread in the BIS forums which suggested the use of the command modelToWorld instead to get around this issue where an absolute vertical position is required. ArmA Ver 1.02.
SilentKiller - c
Posted on Mar 27, 2014 - 19:19 (UTC)
According to Code Optimisation, this command is among the fastest (2x) and should be used (or getPosATL or, best performance-wise, getPosWorld) instead of getPos/position.