Difference between revisions of "getRepairCargo"
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m (Text replacement - " {{GameCategory|arma3|New Scripting Commands}} {{GameCategory|arma3|Scripting Commands}} {{uc:{{PAGENAME}}}} " to "") |
Lou Montana (talk | contribs) m (Text replacement - "\|x([0-9])= *<code>([^<]*)<\/code>" to "|x$1= <sqf>$2</sqf>") |
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{{RV|type=command | {{RV|type=command | ||
− | | arma3 | + | |game1= arma3 |
− | |0.56 | + | |version1= 0.56 |
|arg= global | |arg= global | ||
|gr1= Vehicle Inventory | |gr1= Vehicle Inventory | ||
− | | Returns the amount (1 is full) of repair resources in the cargo space of a repair vehicle. | + | |descr= Returns the amount (1 is full) of repair resources in the cargo space of a repair vehicle. {{Feature | Informative | Since Arma 3 v1.96 the return value for vehicles that are not configured to have ability to repair other vehicles is -1. (Prior to that the value was negative infinity)}} |
− | {{Feature | Informative | Since Arma 3 v1. | ||
− | | | + | |s1= [[getRepairCargo]] vehicle |
|p1= vehicle: [[Object]] | |p1= vehicle: [[Object]] | ||
− | | [[Number]] - repair cargo value, -1 if repair cargo is not supported, 0 if the vehicle is ![[alive]] or [[isNull]] | + | |r1= [[Number]] - repair cargo value, -1 if repair cargo is not supported, 0 if the vehicle is ![[alive]] or [[isNull]] |
− | |x1= < | + | |x1= <sqf>value = getRepairCargo vehicleName;</sqf> |
− | | [[setRepairCargo]] | + | |seealso= [[setRepairCargo]] [[getAmmoCargo]] [[getFuelCargo]] |
}} | }} | ||
− | |||
<dl class="command_description"> | <dl class="command_description"> | ||
+ | |||
+ | <dt></dt> | ||
<dd class="notedate">Posted on December 22, 2014 - 17:17 (UTC)</dd> | <dd class="notedate">Posted on December 22, 2014 - 17:17 (UTC)</dd> | ||
<dt class="note">[[User:AgentRevolution|AgentRev]]</dt> | <dt class="note">[[User:AgentRevolution|AgentRev]]</dt> | ||
<dd class="note"> | <dd class="note"> | ||
− | '''Prior to Arma 3 v1. | + | '''Prior to Arma 3 v1.94''' If the vehicle is not [[alive]], it always returns [[Nothing]], which you should check for using [[isNil]].<br> |
If the vehicle is unable to carry that type of cargo, it returns [[Number#Number_Type|-1.#IND]], which you should check for using [[finite]] or [[a_less_b | <]] 0. | If the vehicle is unable to carry that type of cargo, it returns [[Number#Number_Type|-1.#IND]], which you should check for using [[finite]] or [[a_less_b | <]] 0. | ||
</dd> | </dd> | ||
+ | |||
</dl> | </dl> | ||
− | + | ||
+ | {{Note | ||
+ | |user= DreadedEntity | ||
+ | |timestamp= 20220424061318 | ||
+ | |text= The repair cargo does actually reduce when a repair truck repairs something, however, the default cargo amount of 1 is so high it is functionally infinite. It's inconceivable that you would drain the pool. You would need to [[setVehicleCargo|set the cargo]] to 10^-5 or 10^-6 (0.000001 or 0.0000001) before it is low enough to "realistically" run out given how physically large the storage pods on the trucks are | ||
+ | }} |
Revision as of 11:23, 13 May 2022
Description
- Description:
- Returns the amount (1 is full) of repair resources in the cargo space of a repair vehicle.
- Groups:
- Vehicle Inventory
Syntax
- Syntax:
- getRepairCargo vehicle
- Parameters:
- vehicle: Object
- Return Value:
- Number - repair cargo value, -1 if repair cargo is not supported, 0 if the vehicle is !alive or isNull
Examples
- Example 1:
Additional Information
- See also:
- setRepairCargo getAmmoCargo getFuelCargo
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on December 22, 2014 - 17:17 (UTC)
- AgentRev
-
Prior to Arma 3 v1.94 If the vehicle is not alive, it always returns Nothing, which you should check for using isNil.
If the vehicle is unable to carry that type of cargo, it returns -1.#IND, which you should check for using finite or < 0.
- Posted on Apr 24, 2022 - 06:13 (UTC)
- The repair cargo does actually reduce when a repair truck repairs something, however, the default cargo amount of 1 is so high it is functionally infinite. It's inconceivable that you would drain the pool. You would need to set the cargo to 10^-5 or 10^-6 (0.000001 or 0.0000001) before it is low enough to "realistically" run out given how physically large the storage pods on the trucks are