getResolution: Difference between revisions

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m (Text replacement - " *\| *([Cc]omments|COMMENTS|Game|[Gg]ame [Nn]ame|Game [Vv]ersion|Game Version \(number surrounded by NO SPACES\)|Multiplayer Arguments( \("local" or "global"\))?|Effects|Multiplayer Effects( \("local" or "global"\))?|Multiplayer Exe...)
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{{Command|Comments=
{{Command


| arma2oa |Game name=
| arma2oa


|1.55|Game version=
|1.55


|gr1= System |GROUP1=
|gr1= System


|gr2= GUI Control |GROUP2=
|gr2= GUI Control


| Returns an array containing all information about current client screen resolution in format:<br>
| Returns an array containing all information about current client screen resolution in format:<br>
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{{!}} 1.777777(…) {{!}}{{!}} 1.6 {{!}}{{!}} 1.25 {{!}}{{!}} 1.333333(…) {{!}}{{!}} 5.333333(…)
{{!}} 1.777777(…) {{!}}{{!}} 1.6 {{!}}{{!}} 1.25 {{!}}{{!}} 1.333333(…) {{!}}{{!}} 5.333333(…)
{{!}}}
{{!}}}
}} |Description=
}}


| [[getResolution]] |Syntax=
| [[getResolution]]


| [[Array]] - see the description|Return value=
| [[Array]] - see the description


|x1= <code>_res = [[getResolution]]; {{cc|a 16/9 single monitor setup}}</code>
|x1= <code>_res = [[getResolution]]; {{cc|a 16/9 single monitor setup}}</code>
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1.77778, {{cc|aspect ratio}}
1.77778, {{cc|aspect ratio}}
0.85 {{cc|UI scale}}
0.85 {{cc|UI scale}}
]</code> |Example 1=
]</code>
|x2= <code>_res = [[getResolution]];  {{cc|dedicated server}}</code>
|x2= <code>_res = [[getResolution]];  {{cc|dedicated server}}</code>
<code>[
<code>[
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1.33333, {{cc|aspect ratio}}
1.33333, {{cc|aspect ratio}}
0.85 {{cc|UI scale}}
0.85 {{cc|UI scale}}
]</code> |Example 2=
]</code>
|x3= <code>_res = [[getResolution]]; {{cc|a triple 16/9 monitor setup}}</code>
|x3= <code>_res = [[getResolution]]; {{cc|a triple 16/9 monitor setup}}</code>
<code>[
<code>[
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5.33333, {{cc|aspect ratio}}
5.33333, {{cc|aspect ratio}}
0.55 {{cc|UI scale}}
0.55 {{cc|UI scale}}
]</code> |Example 3=
]</code>


|x4= {{Since|arma3|1.94.145947}}:<code>_res = [[getResolution]]; {{cc|16/9 monitor setup}}</code>
|x4= {{Since|arma3|1.94.145947}}:<code>_res = [[getResolution]]; {{cc|16/9 monitor setup}}</code>
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1.33333, {{cc|fovLeft}}
1.33333, {{cc|fovLeft}}
false {{cc|tripleHead}}
false {{cc|tripleHead}}
]</code> |Example 4=
]</code>


| [[getObjectFOV]], [[worldToScreen]], [[screenToWorld]], [[safeZoneX]], [[safeZoneY]], [[safeZoneW]], [[safeZoneH]] |See also=
| [[getObjectFOV]], [[worldToScreen]], [[screenToWorld]], [[safeZoneX]], [[safeZoneY]], [[safeZoneW]], [[safeZoneH]]
}}
}}



Revision as of 01:40, 18 January 2021

Hover & click on the images for description

Description

Description:
Returns an array containing all information about current client screen resolution in format:
[screenW, screenH, viewPortW, viewPortH, aspectRatio, uiScale, fovTop, fovLeft, tripleHead]
Where:
  • screenW: Number - width of the screen in pixels
  • screenH: Number - height of the screen in pixels
  • viewPortW: Number - width of the 4:3 view port in pixels
  • viewPortH: Number - height of the 4:3 view port in pixels
  • aspectRatio: Number - screen aspect ratio
  • uiScale: Number - the scale of the UI, which affects view port size:
Arma 3
Very Small Small Normal Large Very Large
0.47 0.55 0.7 0.85 1
Arma 3
Render resolution is not returned by this command.
A sampling setting of 50% means half of native width and half of native height, resulting in a render resolution of 25% the original resolution.
The engine default value for fovTop is 0.75 in case it is needed to calculate difference with custom FOV.
The aspectRatio is calculated as fovLeft / fovTop and should be the same as screenW / screenH for undistorted image if the FOV is custom. Some of the common values:
16/9 16/10 5/4 4/3 16/9 triple screen
1.777777(…) 1.6 1.25 1.333333(…) 5.333333(…)
Groups:
SystemGUI Control

Syntax

Syntax:
getResolution
Return Value:
Array - see the description

Examples

Example 1:
_res = getResolution; // a 16/9 single monitor setup [ 1360, // width 768, // height 867, // 2D viewport width 653, // 2D viewport height 1.77778, // aspect ratio 0.85 // UI scale ]
Example 2:
_res = getResolution; // dedicated server [ 160, // width 120, // height 136, // 2D viewport width 102, // 2D viewport height 1.33333, // aspect ratio 0.85 // UI scale ]
Example 3:
_res = getResolution; // a triple 16/9 monitor setup [ 5760, // width 1080, // height 792, // 2D viewport width 594, // 2D viewport height 5.33333, // aspect ratio 0.55 // UI scale ]
Example 4:
Template:Since:_res = getResolution; // 16/9 monitor setup [ 1920, // width 1080, // height 792, // 2D viewport width 594, // 2D viewport height 1.77778, // aspect ratio 0.55, // UI scale 0.75, // fovTop 1.33333, // fovLeft false // tripleHead ]

Additional Information

See also:
getObjectFOVworldToScreenscreenToWorldsafeZoneXsafeZoneYsafeZoneWsafeZoneH

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Posted on 05:38, 20 December 2010
tom_48_97
This command can be useful to play a video (see this function BIS_fnc_playVideo) in the given format if you have compiled it for different UI scale.

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