getResolution: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Replaced <code> with <sqf>)
No edit summary
Line 29: Line 29:
|s1= [[getResolution]]
|s1= [[getResolution]]


|r1= [[Array]] - {{hl|[screenW, screenH, viewPortW, viewPortH, aspectRatio, uiScale, fovTop, fovLeft, tripleHead]}}
|r1= [[Array]] - {{hl|[screenW, screenH, viewPortW, viewPortH, aspectRatio, uiScale, fovTop, fovLeft, tripleHead, textureQuality]}}
* {{hl|screenW}}: [[Number]] - width of the screen in pixels
* {{hl|screenW}}: [[Number]] - width of the screen in pixels
* {{hl|screenH}}: [[Number]] - height of the screen in pixels
* {{hl|screenH}}: [[Number]] - height of the screen in pixels
Line 45: Line 45:
* {{GVI|arma3|1.94}} {{hl|fovLeft}}: [[Number]] - horizontal FOV in [[rad | radians]], the same as{{hl|fovLeft}} value from the user profile
* {{GVI|arma3|1.94}} {{hl|fovLeft}}: [[Number]] - horizontal FOV in [[rad | radians]], the same as{{hl|fovLeft}} value from the user profile
* {{GVI|arma3|1.94}} {{hl|tripleHead}}: [[Boolean]] - [[true]] if user has triple head screen (see also [[safeZoneXAbs]], [[safeZoneWAbs]])
* {{GVI|arma3|1.94}} {{hl|tripleHead}}: [[Boolean]] - [[true]] if user has triple head screen (see also [[safeZoneXAbs]], [[safeZoneWAbs]])
* {{GVI|arma3|2.10}} {{hl|textureQuality}}: [[Number]] - current texture quality set in user preferences in 0...1 range, where 0 is lowest, 1 is highest


|x1= <sqf>private _res = getResolution;</sqf>
|x1= <sqf>private _res = getResolution;</sqf>

Revision as of 10:40, 6 July 2022

Hover & click on the images for description

Description

Description:
Returns an array containing all information about current client screen resolution.
Arma 3
Render resolution is not returned by this command.
A sampling setting of 50% means half of native width and half of native height, resulting in a render resolution of 25% the original resolution.
The engine default value for fovTop is 0.75 in case it is needed to calculate difference with custom FOV.
The aspectRatio is calculated as fovLeft / fovTop and should be the same as screenW / screenH for undistorted image if the FOV is custom. Some of the common values:
16/9 16/10 5/4 4/3 16/9 triple screen
1.777777(…) 1.6 1.25 1.333333(…) 5.333333(…)
Groups:
SystemGUI Control - Positioning

Syntax

Syntax:
getResolution
Return Value:
Array - [screenW, screenH, viewPortW, viewPortH, aspectRatio, uiScale, fovTop, fovLeft, tripleHead, textureQuality]
  • screenW: Number - width of the screen in pixels
  • screenH: Number - height of the screen in pixels
  • viewPortW: Number - width of the 4:3 view port in pixels
  • viewPortH: Number - height of the 4:3 view port in pixels
  • aspectRatio: Number - screen aspect ratio
  • uiScale: Number - the scale of the UI, which affects view port size:
Arma 3
Very Small Small Normal Large Very Large
0.47 0.55 0.7 0.85 1

Examples

Example 1:
private _res = getResolution;
Example result with a single 16:9 monitor:
[ 1920, // width 1080, // height 792, // 2D viewport width 594, // 2D viewport height 1.77778, // aspect ratio 0.55, // UI scale 0.75, // fovTop 1.33333, // fovLeft false // tripleHead ]
Example result with a triple 16:9 monitor setup:
[ 5760, // width 1080, // height 792, // 2D viewport width 594, // 2D viewport height 5.33333, // aspect ratio 0.55 // UI scale ]
Example result on a dedicated server:
[ 160, // width 120, // height 136, // 2D viewport width 102, // 2D viewport height 1.33333, // aspect ratio 0.85 // UI scale ]

Additional Information

See also:
getObjectFOV worldToScreen screenToWorld safeZoneX safeZoneY safeZoneW safeZoneH

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Posted on 05:38, 20 December 2010
tom_48_97
This command can be useful to play a video (see this function BIS_fnc_playVideo) in the given format if you have compiled it for different UI scale.