getResolution: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
mNo edit summary
(test)
Line 20: Line 20:


|x1= <code>_values = [[getResolution]];</code> |=  
|x1= <code>_values = [[getResolution]];</code> |=  
|x2= <code>[[if]] ([[isDedicated]]) [[then]] {[[diag_log]] [[getResolution]]}; //[160,120,136,102,1.33333,0.85]</code> |=  
|x2= <code>[[if]] ([[isDedicated]]) [[then]] {[[diag_log]] [[getResolution]]};</code>
<code>[
160, //width
120, //height
136, //2D viewport width
102, //2D viewport height
1.33333, //aspect ratio
0.85 //UI scale
]</code> |=  
____________________________________________________________________________________________
____________________________________________________________________________________________



Revision as of 20:18, 15 June 2014

Hover & click on the images for description

Description

Description:
Returns an array containing all information about resolution. The returned Array is as follow: [width, height, 2D viewport width, 2D viewport height, aspect ratio, UI scale]
Note: aspect ratio and UI scale are returned as coefficients and not 16:9 for example.
Groups:
Uncategorised

Syntax

Syntax:
getResolution
Return Value:
Array

Examples

Example 1:
_values = getResolution;
Example 2:
if (isDedicated) then {diag_log getResolution}; [ 160, //width 120, //height 136, //2D viewport width 102, //2D viewport height 1.33333, //aspect ratio 0.85 //UI scale ]

Additional Information

See also:
worldToScreenscreenToWorld

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

tom_48_97
This command can be usefull to play a video (see this function BIS_fnc_playVideo) in the given format if you've compiled it for different UI scale.

Bottom Section