glanceAt: Difference between revisions

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{{Command|Comments=
{{Command|Comments=
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| arma1 |Game name=
| arma1 |Game name=
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|gr1 = Unit Control |GROUP1=
|gr1 = Unit Control |GROUP1=
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| Control what the unit(s) is/are glancing at (target or [[Position]]). If target is used, it will get revealed fully.
| Control what the unit(s) is/are glancing at (target or [[Position]]). If target is used, it will get revealed fully.


How frequently the unit(s) is/are glancing there depends on behaviour. |DESCRIPTION=
How frequently the unit(s) is/are glancing there depends on behaviour. |DESCRIPTION=
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| unit(s) '''glanceAt''' position |SYNTAX=
| unit(s) '''glanceAt''' position |SYNTAX=
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| [[Nothing]] |RETURNVALUE=
| [[Nothing]] |RETURNVALUE=
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|x1= <code>_someSoldier [[glanceAt]] _otherSoldier</code> |EXAMPLE1=
|x1= <code>_someSoldier [[glanceAt]] _otherSoldier</code> |EXAMPLE1=
|x2= <code>[_someSoldier, _otherSoldier] [[glanceAt]] [[markerPos]] "markerOne"</code> |EXAMPLE2=
|x2= <code>[_someSoldier, _otherSoldier] [[glanceAt]] [[markerPos]] "markerOne"</code> |EXAMPLE2=
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| [[lookAt]], [[commandWatch]], [[doWatch]] |SEEALSO=
| [[lookAt]], [[commandWatch]], [[doWatch]] |SEEALSO=

Revision as of 02:43, 17 January 2021

Hover & click on the images for description

Description

Description:
Control what the unit(s) is/are glancing at (target or Position). If target is used, it will get revealed fully. How frequently the unit(s) is/are glancing there depends on behaviour.
Groups:
Unit Control

Syntax

Syntax:
unit(s) glanceAt position
Parameters:
unit(s): Object or Array
position: Object or Array
Return Value:
Nothing

Examples

Example 1:
_someSoldier glanceAt _otherSoldier
Example 2:
[_someSoldier, _otherSoldier] glanceAt markerPos "markerOne"

Additional Information

See also:
lookAtcommandWatchdoWatch

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

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