glanceAt: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - " *\| *([Cc]omments|COMMENTS|Game|[Gg]ame [Nn]ame|Game [Vv]ersion|Game Version \(number surrounded by NO SPACES\)|Multiplayer Arguments( \("local" or "global"\))?|Effects|Multiplayer Effects( \("local" or "global"\))?|Multiplayer Exe...)
m (Text replacement - "<h3 style="display:none">Bottom Section</h3> " to "")
Line 26: Line 26:
}}
}}


<h3 style="display:none">Bottom Section</h3>
[[Category:Scripting Commands|GLANCEAT]]
[[Category:Scripting Commands|GLANCEAT]]
{{GameCategory|ofpe|Scripting Commands}}
{{GameCategory|ofpe|Scripting Commands}}

Revision as of 02:42, 18 January 2021

Hover & click on the images for description

Description

Description:
Control what the unit(s) is/are glancing at (target or Position). If target is used, it will get revealed fully. How frequently the unit(s) is/are glancing there depends on behaviour.
Groups:
Unit Control

Syntax

Syntax:
unit(s) glanceAt position
Parameters:
unit(s): Object or Array
position: Object or Array
Return Value:
Nothing

Examples

Example 1:
_someSoldier glanceAt _otherSoldier
Example 2:
[_someSoldier, _otherSoldier] glanceAt markerPos "markerOne"

Additional Information

See also:
lookAtcommandWatchdoWatch

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note