group: Difference between revisions

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{{Command|= Comments
{{RV|type=command
____________________________________________________________________________________________


| ofp |= Game name
|game1= ofp
|version1= 1.00


|1.00|= Game version
|game2= ofpe
|version2= 1.00


|arg= global |= Arguments in MP
|game3= arma1
____________________________________________________________________________________________
|version3= 1.00


| Returns the group a unit is assigned to. |= Description
|game4= arma2
____________________________________________________________________________________________
|version4= 1.00


| '''group''' unit |= Syntax
|game5= arma2oa
|version5= 1.50


|p1= unit: [[Object]] |= Parameter 1
|game6= tkoh
|version6= 1.00


| [[Group]] - 
|game7= arma3
For dead units, the returned group equals [[grpNull]]. |= Return value
|version7= 0.50
____________________________________________________________________________________________
 
|x1= <code>playerGrp <nowiki>=</nowiki> [[group]] [[player]]</code> |= Example 1
____________________________________________________________________________________________


| [[join]], [[leader grp]], [[leader unit]] |= See also
|gr1= Groups


}}
|arg= global
 
|descr= Returns the group a unit is assigned to.
 
|s1= [[group]] object
 
|p1= object: [[Object]]
 
|r1= [[Group]] - for dead units, the returned group equals [[grpNull]].
 
|x1= <sqf>_playerGrp = group player;</sqf>


<h3 style="display:none">Notes</h3>
|pr= In MP the command is not initialised in functions called by initline or init eventhandlers.
<dl class="command_description">
<!-- Note Section BEGIN -->


<dd class="notedate">Posted on August 19, 2006 - 12:00</dd>
|seealso= [[local]] [[join]] [[leader]] [[units]] [[allGroups]] [[groups]] [[groupID]] [[setGroupId]] [[setGroupIdGlobal]]
<dt class="note">'''[[User:jafarin|jafarin]]'''</dt><dd class="note">
}}
Few rules about group in OFP:R.<br>
1) At middle of multiplayer game, groups can't be created. All needed groups must be created in editor.<br>
2) When last man in group die or is moved to other group, group will be destroyed, and it can't be used anymore.<br>
3) 1st man joined to empty group will be group leader.<br>
</dd>
<!-- Note Section END -->
</dl>


<h3 style="display:none">Bottom Section</h3>
{{Note
[[Category:Scripting Commands|GROUP]]
|user= jafarin
[[Category:Scripting Commands OFP 1.96|GROUP]]
|timestamp= 200608191200
[[Category:Scripting Commands OFP 1.46|GROUP]]
|text= Few rules about group in OFP:R:
[[Category:Scripting Commands ArmA|GROUP]]
# When last man in group die or is moved to other group, group will be destroyed, and it can't be used anymore.
# First man joined to empty group will be group leader.
}}

Latest revision as of 08:41, 12 April 2023

Hover & click on the images for description

Description

Description:
Returns the group a unit is assigned to.
Problems:
In MP the command is not initialised in functions called by initline or init eventhandlers.
Groups:
Groups

Syntax

Syntax:
group object
Parameters:
object: Object
Return Value:
Group - for dead units, the returned group equals grpNull.

Examples

Example 1:
_playerGrp = group player;

Additional Information

See also:
local join leader units allGroups groups groupID setGroupId setGroupIdGlobal

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
jafarin - c
Posted on Aug 19, 2006 - 12:00 (UTC)
Few rules about group in OFP:R:
  1. When last man in group die or is moved to other group, group will be destroyed, and it can't be used anymore.
  2. First man joined to empty group will be group leader.