groupRadio: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "(\|p[0-9]+ *= * )+" to "") |
Lou Montana (talk | contribs) m (Text replacement - "\{\{Feature *\| *Informative *\| ([^↵]+) *\}\}" to "{{Feature|informative|$1}}") |
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(35 intermediate revisions by 3 users not shown) | |||
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{{RV|type=command | {{RV|type=command | ||
| ofp | |game1= ofp | ||
|version1= 1.00 | |||
|1.00 | |game2= ofpe | ||
|version2= 1.00 | |||
|game3= arma1 | |||
|version3= 1.00 | |||
|game4= arma2 | |||
|version4= 1.00 | |||
|game5= arma2oa | |||
|version5= 1.50 | |||
|game6= tkoh | |||
|version6= 1.00 | |||
|game7= arma3 | |||
|version7= 0.50 | |||
|arg= global | |arg= global | ||
Line 13: | Line 30: | ||
|gr2= Sounds | |gr2= Sounds | ||
| Sends the audio message to the group radio channel | |descr= Sends the audio message to the group radio channel. The message is defined in CfgRadio in the [[Description.ext|description.ext]] file or config radio protocol. | ||
< | {{Feature | Important | The unit must have an [[assignItem|assigned]] radio item (such as '''''"ItemRadio"''''') to see or transmit the messages. A radio item must have the property <syntaxhighlight lang="cpp" inline>simulation = "ItemRadio";</syntaxhighlight> in its [[CfgWeapons_Config_Reference#simulation.3D.22Weapon.22|CfgWeapons config]].}} | ||
{{Feature|informative|When transmitting unit gets killed, transmission will be interrupted. However when receiving unit gets killed, the transmission continues to play.}} | |||
|mp= If you need the transmission to play on all computers, you have to execute it globally (see [[remoteExec]]). | |||
| unit | |s1= unit [[groupRadio]] radioName | ||
|p1= unit: [[Object]] - unit to transmit | |p1= unit: [[Object]] - unit to transmit | ||
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|p2= radioName: [[String]] - class name from CfgRadio | |p2= radioName: [[String]] - class name from CfgRadio | ||
| [[Nothing]] | |r1= [[Nothing]] | ||
| | |x1= <sqf>_soldierOne groupRadio "messageOne";</sqf> | ||
|x2= <sqf>player groupRadio configName selectRandom ("true" configClasses (configFile >> "CfgRadio"));</sqf> | |||
[[ | |seealso= [[sideRadio]] [[groupChat]] [[customRadio]] [[vehicleRadio]] [[globalRadio]] [[directSay]] [[commandRadio]] | ||
[[ | }} | ||
[[ | |||
<dl class="command_description"> | <dl class="command_description"> | ||
<dd class="notedate">Posted on | |||
<dt class="note">[[User: | <dt></dt> | ||
<dd class="notedate">Posted on 2016-12-03 - 21:34 (UTC)</dd> | |||
<dt class="note">[[User:Killzone_Kid|Killzone_Kid]]</dt> | |||
<dd class="note"> | <dd class="note"> | ||
To transmit user custom sounds (see [[ | To transmit user custom sounds (see [[Multiplayer Custom Sounds Tutorial]]), prefix the full filename including file extension with #. For example if there is a custom user sound file called {{hl|MySound.ogg}}, to play it on the radio use: | ||
< | <sqf>player groupRadio "#MySound.ogg";</sqf> | ||
</dd> | </dd> | ||
</dl> | </dl> | ||
Revision as of 19:11, 15 March 2024
Description
- Description:
- Sends the audio message to the group radio channel. The message is defined in CfgRadio in the description.ext file or config radio protocol.
- Multiplayer:
- If you need the transmission to play on all computers, you have to execute it globally (see remoteExec).
- Groups:
- Radio and ChatSounds
Syntax
- Syntax:
- unit groupRadio radioName
- Parameters:
- unit: Object - unit to transmit
- radioName: String - class name from CfgRadio
- Return Value:
- Nothing
Examples
- Example 1:
- _soldierOne groupRadio "messageOne";
- Example 2:
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on 2016-12-03 - 21:34 (UTC)
- Killzone_Kid
-
To transmit user custom sounds (see Multiplayer Custom Sounds Tutorial), prefix the full filename including file extension with #. For example if there is a custom user sound file called MySound.ogg, to play it on the radio use:
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.00
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Operation Flashpoint: Elite: Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Radio and Chat
- Command Group: Sounds
- Scripting Commands: Local Effect