handgunMagazine: Difference between revisions

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{{Command|= Comments
{{RV|type=command
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________________
|game1= arma3
|version1= 0.70


| arma3 |= Game name
|arg= global
|0.70|= Game version
|arg= global|= Arguments in MP
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|gr1= Unit Inventory


| Returns either single element array, containing class name of currently loaded in the handgun magazine, or an empty array if unit has no handgun or handgun is not loaded. This command is used for infantry weapons only. |= Description
|descr= Collects all loaded [[magazines]] from all [[handgunWeapon]] muzzles and returns them in [[Array]], otherwise it returns []. This command is used for infantry weapons only.
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|s1= [[handgunMagazine]] unit


| '''handgunMagazine''' unit |= Syntax
|p1= unit: [[Object]]


|r1= [[Array]]


|p1= unit: [[Object]]  |= PARAMETER1
|x1= <sqf>hint str handgunMagazine player; // ["16Rnd_9x21_Mag"]</sqf>


| [[Array]] |= RETURNVALUE
|x2= <sqf>
 
_array = handgunMagazine player;
 
if (count _array > 0) then {
|x1= <code>[[hint]] [[handgunMagazine]] [[player]]; //["16Rnd_9x21_Mag"]
hint ("Handgun is loaded with " + (_array select 0) + "!");
</code>|= EXAMPLE1
} else {
 
if (handgunWeapon player != "") then {
|x2= <code>_array <nowiki>=</nowiki> [[handgunMagazine]] [[player]];
hint "Handgun is not loaded!";
[[if]] ([[count]] _array > 0) [[then]] {
} else {
[[hint]] ("Handgun is loaded with " + (_array [[select]] 0) + "!");
hint "Player doesn't have a handgun!";
} [[else]] {
[[if]] ([[handgunWeapon]] [[player]] != "") [[then]] {
[[hint]] "Handgun is not loaded!";
} [[else]] {
[[hint]] "Player doesn't have a handgun!";
};
};
};
};
</code>|= EXAMPLE2
</sqf>
 
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| [[handgunWeapon]], [[handgunItems]], [[addHandgunItem]], [[removeHandgunItem]], [[removeAllHandgunItems]], [[primaryWeaponMagazine]], [[secondaryWeaponMagazine]] |= SEEALSO


| |= MPBEHAVIOUR
|seealso= [[handgunWeapon]] [[handgunItems]] [[addHandgunItem]] [[removeHandgunItem]] [[removeAllHandgunItems]] [[primaryWeaponMagazine]] [[secondaryWeaponMagazine]] [[binocularMagazine]]
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}}
}}
<h3 style='display:none'>Notes</h3>
<dl class='command_description'>
<!-- Note Section BEGIN -->
<!-- Note Section END -->
</dl>
<h3 style='display:none'>Bottom Section</h3>
[[Category:Arma_3:_New_Scripting_Commands_List|{{uc:{{PAGENAME}}}}]]
[[Category:Command_Group:_Weapons|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands|{{uc:{{PAGENAME}}}}]]

Latest revision as of 13:23, 13 May 2022

Hover & click on the images for description

Description

Description:
Collects all loaded magazines from all handgunWeapon muzzles and returns them in Array, otherwise it returns []. This command is used for infantry weapons only.
Groups:
Unit Inventory

Syntax

Syntax:
handgunMagazine unit
Parameters:
unit: Object
Return Value:
Array

Examples

Example 1:
hint str handgunMagazine player; // ["16Rnd_9x21_Mag"]
Example 2:
_array = handgunMagazine player; if (count _array > 0) then { hint ("Handgun is loaded with " + (_array select 0) + "!"); } else { if (handgunWeapon player != "") then { hint "Handgun is not loaded!"; } else { hint "Player doesn't have a handgun!"; }; };

Additional Information

See also:
handgunWeapon handgunItems addHandgunItem removeHandgunItem removeAllHandgunItems primaryWeaponMagazine secondaryWeaponMagazine binocularMagazine

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note