hasWeapon: Difference between revisions
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{{Command|= | {{Command|Comments= | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
| ofp | | | ofp |Game name= | ||
|1.00| | |1.00|Game version= | ||
|arg= global |= | |arg= global |Multiplayer Arguments= | ||
|gr1= Weapons |GROUP1= | |||
|gr2= Unit Inventory |GROUP2= | |||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
| Checks if a unit has the given weapon. |= | | Checks if a unit has the given weapon in hands or on back/in holster. Weapons inside unit containers such as vest and backpack are not counted. |DESCRIPTION= | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
| | | unitName '''hasWeapon''' weaponName |SYNTAX= | ||
|p1= | |p1= unitName: [[Object]] |PARAMETER1= | ||
|p2= weaponName: [[String]] - the name of the weapon to check for. |= | |p2= weaponName: [[String]] - the name of the weapon to check for. |PARAMETER2= | ||
| [[Boolean]] - | | [[Boolean]] - | ||
Returns true if the unit has the weapon, false if not. |= | Returns true if the unit has the weapon, false if not. |RETURNVALUE= | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
|x1= <code> | |x1= <code>[[if]] !([[player]] [[hasWeapon]] "arifle_MX_ACO_pointer_F") [[then]] { [[player]] [[addWeapon]] "arifle_MX_ACO_pointer_F" };</code> |EXAMPLE1= | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
| [[weapons]] |= | | [[weapons]] |SEEALSO= | ||
}} | }} | ||
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<dl class="command_description"> | <dl class="command_description"> | ||
<!-- Note Section BEGIN --> | <!-- Note Section BEGIN --> | ||
<dd class="notedate">Posted on September 11, 2014 - 10:49 (EST) | |||
<dt class="note">[[User:Benargee|Benargee]] | |||
<dd class="note"> | |||
This command doesn't work for Items in Arma 3, use this instead. | |||
<code>"[[Arma_3_CfgWeapons_Items#ItemGPS|ItemGPS]]" [[in]] [[Scripting_Grammar#Parenthesis_.28.29|(]][[items]] [[player]] [[valuea_plus_valueb|+]] [[assignedItems]] [[player]][[Scripting_Grammar#Parenthesis_.28.29|)]]<br>'''OR'''<br>'[[Arma_3_CfgWeapons_Items#ItemGPS|ItemGPS]]' [[in]] [[Scripting_Grammar#Parenthesis_.28.29|(]][[items]] [[player]] [[valuea_plus_valueb|+]] [[assignedItems]] [[player]][[Scripting_Grammar#Parenthesis_.28.29|)]] </code> | |||
Returns [[true]] if unit has gps in inventory, assigned or not. | |||
<!-- Note Section END --> | <!-- Note Section END --> | ||
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<h3 style="display:none">Bottom Section</h3> | <h3 style="display:none">Bottom Section</h3> | ||
[[Category:Scripting Commands|HASWEAPON]] | [[Category:Scripting Commands|HASWEAPON]] | ||
[[Category:Scripting Commands OFP 1.99|{{uc:{{PAGENAME}}}}]] | |||
[[Category:Scripting Commands OFP 1.96|HASWEAPON]] | [[Category:Scripting Commands OFP 1.96|HASWEAPON]] | ||
[[Category:Scripting Commands OFP 1.46|HASWEAPON]] | [[Category:Scripting Commands OFP 1.46|HASWEAPON]] | ||
{{GameCategory|arma1|Scripting Commands}} | |||
{{GameCategory|arma2|Scripting Commands}} | |||
{{GameCategory|arma3|Scripting Commands}} | |||
{{GameCategory|tkoh|Scripting Commands}} |
Revision as of 03:00, 10 January 2021
Description
- Description:
- Checks if a unit has the given weapon in hands or on back/in holster. Weapons inside unit containers such as vest and backpack are not counted.
- Groups:
- WeaponsUnit Inventory
Syntax
- Syntax:
- unitName hasWeapon weaponName
- Parameters:
- unitName: Object
- weaponName: String - the name of the weapon to check for.
- Return Value:
- Boolean - Returns true if the unit has the weapon, false if not.
Examples
- Example 1:
if !(player hasWeapon "arifle_MX_ACO_pointer_F") then { player addWeapon "arifle_MX_ACO_pointer_F" };
Additional Information
- See also:
- weapons
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
- Posted on September 11, 2014 - 10:49 (EST)
- Benargee
-
This command doesn't work for Items in Arma 3, use this instead.
"ItemGPS" in (items player + assignedItems player)
Returns true if unit has gps in inventory, assigned or not.
OR
'ItemGPS' in (items player + assignedItems player)
Bottom Section
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.00
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Command Group: Weapons
- Command Group: Unit Inventory
- Scripting Commands OFP 1.99
- Scripting Commands OFP 1.96
- Scripting Commands OFP 1.46
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 3: Scripting Commands
- Take On Helicopters: Scripting Commands