hasWeapon: Difference between revisions
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{{ | {{RV|type=command | ||
| ofp | | |game1= ofp | ||
|version1= 1.00 | |||
|1.00 | |game2= ofpe | ||
|version2= 1.00 | |||
| | |game3= arma1 | ||
|version3= 1.00 | |||
| | |game4= arma2 | ||
|version4= 1.00 | |||
| | |game5= arma2oa | ||
|version5= 1.50 | |||
| | |game6= tkoh | ||
|version6= 1.00 | |||
| | |game7= arma3 | ||
|version7= 0.50 | |||
| | |arg= global | ||
| | |gr1= Weapons | ||
|gr2= Unit Inventory | |||
|descr= Checks if a unit has the given weapon in hands or on back/in holster. Weapons inside unit containers such as vest and backpack are not counted. | |||
|s1= unitName [[hasWeapon]] weaponName | |||
|p1= unitName: [[Object]] | |||
|p2= weaponName: [[String]] - the name of the weapon to check for. | |||
|r1= [[Boolean]] - returns true if the unit has the weapon, false if not. | |||
|x1= <code>[[if]] !([[player]] [[hasWeapon]] "arifle_MX_ACO_pointer_F") [[then]] { [[player]] [[addWeapon]] "arifle_MX_ACO_pointer_F" };</code> | |||
|seealso= [[weapons]] | |||
}} | }} | ||
<dl class="command_description"> | <dl class="command_description"> | ||
<dd class="notedate">Posted on September 11, 2014 - 10:49 (EST) | <dt><dt> | ||
<dt class="note"> | <dd class="notedate">Posted on September 11, 2014 - 10:49 (EST)</dd> | ||
<dt class="note">[[User:Benargee|Benargee]]</dt> | |||
<dd class="note"> | <dd class="note"> | ||
This command doesn't work for Items in Arma 3, use this instead. | This command doesn't work for Items in Arma 3, use this instead. | ||
<code>"[[Arma_3_CfgWeapons_Items#ItemGPS|ItemGPS]]" [[in]] | <code>"[[Arma_3_CfgWeapons_Items#ItemGPS|ItemGPS]]" [[in]] ([[items]] [[player]] [[valuea_plus_valueb|+]] [[assignedItems]] [[player]])</code> | ||
Returns [[true]] if unit has gps in inventory, assigned or not. | Returns [[true]] if unit has gps in inventory, assigned or not. | ||
</dd> | |||
</dl> | </dl> | ||
Revision as of 04:25, 13 June 2021
Description
- Description:
- Checks if a unit has the given weapon in hands or on back/in holster. Weapons inside unit containers such as vest and backpack are not counted.
- Groups:
- WeaponsUnit Inventory
Syntax
- Syntax:
- unitName hasWeapon weaponName
- Parameters:
- unitName: Object
- weaponName: String - the name of the weapon to check for.
- Return Value:
- Boolean - returns true if the unit has the weapon, false if not.
Examples
- Example 1:
if !(player hasWeapon "arifle_MX_ACO_pointer_F") then { player addWeapon "arifle_MX_ACO_pointer_F" };
Additional Information
- See also:
- weapons
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.00
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Operation Flashpoint: Elite: Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Weapons
- Command Group: Unit Inventory