Difference between revisions of "hasWeapon"

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{{Command|Comments=
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{{Command
  
| ofp |Game name=
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| ofp
  
|1.00|Game version=
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|1.00
  
|arg= global |Multiplayer Arguments=
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|arg= global
  
|gr1= Weapons |GROUP1=
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|gr1= Weapons
  
|gr2= Unit Inventory |GROUP2=
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|gr2= Unit Inventory
  
| Checks if a unit has the given weapon in hands or on back/in holster. Weapons inside unit containers such as vest and backpack are not counted. |DESCRIPTION=
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| Checks if a unit has the given weapon in hands or on back/in holster. Weapons inside unit containers such as vest and backpack are not counted.
  
| unitName '''hasWeapon''' weaponName |SYNTAX=
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| unitName '''hasWeapon''' weaponName
  
|p1= unitName: [[Object]] |PARAMETER1=
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|p1= unitName: [[Object]]
  
|p2= weaponName: [[String]] - the name of the weapon to check for. |PARAMETER2=
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|p2= weaponName: [[String]] - the name of the weapon to check for.
  
 
| [[Boolean]] -   
 
| [[Boolean]] -   
Returns true if the unit has the weapon, false if not. |RETURNVALUE=
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Returns true if the unit has the weapon, false if not.
 
   
 
   
|x1= <code>[[if]] !([[player]] [[hasWeapon]] "arifle_MX_ACO_pointer_F") [[then]] { [[player]] [[addWeapon]] "arifle_MX_ACO_pointer_F" };</code> |EXAMPLE1=
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|x1= <code>[[if]] !([[player]] [[hasWeapon]] "arifle_MX_ACO_pointer_F") [[then]] { [[player]] [[addWeapon]] "arifle_MX_ACO_pointer_F" };</code>
  
| [[weapons]] |SEEALSO=
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| [[weapons]]
  
 
}}
 
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Revision as of 00:40, 18 January 2021

Hover & click on the images for description

Description

Description:
Checks if a unit has the given weapon in hands or on back/in holster. Weapons inside unit containers such as vest and backpack are not counted.
Groups:
WeaponsUnit Inventory

Syntax

Syntax:
unitName hasWeapon weaponName
Parameters:
unitName: Object
weaponName: String - the name of the weapon to check for.
Return Value:
Boolean - Returns true if the unit has the weapon, false if not.

Examples

Example 1:
if !(player hasWeapon "arifle_MX_ACO_pointer_F") then { player addWeapon "arifle_MX_ACO_pointer_F" };

Additional Information

See also:
weapons

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Posted on September 11, 2014 - 10:49 (EST)
Benargee
This command doesn't work for Items in Arma 3, use this instead. "ItemGPS" in (items player + assignedItems player)
OR
'ItemGPS' in (items player + assignedItems player)
Returns true if unit has gps in inventory, assigned or not.

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