hasWeapon

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Revision as of 17:24, 12 September 2014 by Benargee (talk | contribs) (+Note code link "+" " () ")
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Introduced with Operation Flashpoint version 1.001.00Arguments of this scripting command don't have to be local to the client the command is executed on
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Description

Description:
Checks if a unit has the given weapon.

Syntax

Syntax:
Boolean = unitName hasWeapon weaponName
Parameters:
unitName: Object
weaponName: String - the name of the weapon to check for.
Return Value:
Boolean - Returns true if the unit has the weapon, false if not.

Examples

Example 1:
?!(player hasWeapon "M16") : player addWeapon "M16"

Additional Information

See also:
weapons

Notes

i
Only post proven facts here. Report bugs on the Feedback Tracker and discuss on the Arma Discord or on the Forums.

Notes

Posted on September 11, 2014 - 10:49 (EST)
Benargee
This command doesn't work for Items in Arma 3, use this instead. "ItemGPS" in (items player + assignedItems player)
OR
'ItemGPS' in (items player + assignedItems player)
Returns true if unit has gps in inventory, assigned or not.

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