isEngineOn: Difference between revisions

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{{Command|Comments=
{{Command|Comments=
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| ofpr |Game name=
| ofpr |Game name=
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|gr1= Object Manipulation |GROUP1=
|gr1= Object Manipulation |GROUP1=
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| Returns [[true]] if engine is on, [[false]] if it is off. |DESCRIPTION=
| Returns [[true]] if engine is on, [[false]] if it is off. |DESCRIPTION=
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| [[isEngineOn]] vehicle |SYNTAX=
| [[isEngineOn]] vehicle |SYNTAX=
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| [[Boolean]] |RETURNVALUE=
| [[Boolean]] |RETURNVALUE=
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|x1= <code>_carEngineIsOn = [[isEngineOn]] _carOne;</code> |EXAMPLE1=
|x1= <code>_carEngineIsOn = [[isEngineOn]] _carOne;</code> |EXAMPLE1=
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|  [[engineOn]], [[setCollisionLight]], [[isLightOn]], [[isCollisionLightOn]] |SEEALSO=
|  [[engineOn]], [[setCollisionLight]], [[isLightOn]], [[isCollisionLightOn]] |SEEALSO=

Revision as of 02:43, 17 January 2021

Hover & click on the images for description

Description

Description:
Returns true if engine is on, false if it is off.
Groups:
Object Manipulation

Syntax

Syntax:
isEngineOn vehicle
Parameters:
vehicle: Object
Return Value:
Boolean

Examples

Example 1:
_carEngineIsOn = isEngineOn _carOne;

Additional Information

See also:
engineOnsetCollisionLightisLightOnisCollisionLightOn

Notes

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Notes

Bottom Section

Posted on March 20, 2015 - 14:32 (UTC)
RKillah
isEngineOn returns true for static objects without an engine
Posted on April 6, 2015 - 08:24 (UTC)
Killzone Kid
Bind Engine action to User Action 1 this addAction ["", { _this select 1 action [ ["EngineOn", "EngineOff"] select isEngineOn (_this select 0), _this select 0 ]; }, "", -10, false, true, "User1", "_this == driver _target"];