isKindOf: Difference between revisions

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In A3 [[isKindOf]] works well with CfgWeapons and CfgMagazines using the syntax from example 3.<br>
In A3 [[isKindOf]] works well with CfgWeapons and CfgMagazines using the syntax from example 3.<br>
It should be prefered to James' solution as it performs more than 25x faster. Tested in debug console with the following code snippets:<br>
It should be prefered to James' solution as it performs more than 25x faster. Tested in debug console with the following code snippets:<br>
<code>bool = "CA_Magazine" in ([(configFile >> "CfgMagazines" >> "HandGrenade"),true] call BIS_fnc_returnParents);  -->  0.12111ms</code>
<sqf>bool = "CA_Magazine" in ([(configFile >> "CfgMagazines" >> "HandGrenade"),true] call BIS_fnc_returnParents);  -->  0.12111ms</sqf>
<code>bool = "HandGrenade" isKindOf ["CA_Magazine", configFile >> "CfgMagazines"];  -->  0.00439453ms</code>
<code>bool = "HandGrenade" isKindOf ["CA_Magazine", configFile >> "CfgMagazines"];  -->  0.00439453ms</code>
When checking in [[CfgVehicles]] the syntax from example 2 performs a little faster.
When checking in [[CfgVehicles]] the syntax from example 2 performs a little faster.

Revision as of 11:57, 13 May 2022

Hover & click on the images for description

Description

Description:
Checks whether the given object or type is (a subtype) of the given type.
While Syntax 1 and Syntax 2 only support CfgVehicles, CfgAmmo and CfgNonAIVehicles, Syntax 3 can be used with any config, including the mission config.
Groups:
Object Manipulation

Syntax 1

Syntax:
object isKindOf typeName
Parameters:
object: Object
typeName: String
Return Value:
Boolean

Syntax 2

Syntax:
typeName1 isKindOf typeName2
Parameters:
typeName1: String
typeName2: String
Return Value:
Boolean

Syntax 3

Syntax:
typeName1 isKindOf [typeName2, targetConfig]
Parameters:
typeName1: String
typeName2: String
targetConfig: Config
Return Value:
Boolean

Examples

Example 1:
vehicle player isKindOf "Tank";
Example 2:
"BMP2" isKindOf "Tank";
Example 3:
currentWeapon player isKindOf ["Rifle", configFile >> "CfgWeapons"];

Additional Information

See also:
typeOf countType inheritsFrom configHierarchy

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Posted on April 23, 2007 - 16:34
Kronzky
This command can be used on the whole hierarchical class tree (i.e. when checking a HMMWV, one could test for "HMMWV50", "Car", "LandVehicle", etc., all of which would return true.)
Posted on 16 Apr, 2008
Dr_Eyeball
It appears isKindOf is limited to the CfgVehicles branch of the class hierachy.
So CfgWeapons, CfgMagazines, etc will return false for checks like: ("M9" isKindOf "Pistol") returns false
Posted on 8 Nov, 2009
.kju
In a2 isKindOf also works for CfgAmmo in addition to CfgVehicles: ("M_9M311_AA" isKindOf "MissileBase") returns true. NOT for CfgWeapons, CfgMagazines and others..
Posted on June 16, 2015 - 17:54 (UTC)
James
In case you cannot use isKindOf because of the reasons stated, just use BIS fnc returnParents with class names as return value: _isKindOf = "Rifle" in [(configFile >> "CfgWeapons" >> "BWA3_G36K"), true] call BIS_fnc_returnParents; // is true`
Posted on September 6, 2015 - 22:21 (UTC)
Basstard
In A3 isKindOf works well with CfgWeapons and CfgMagazines using the syntax from example 3.
It should be prefered to James' solution as it performs more than 25x faster. Tested in debug console with the following code snippets:
bool = "CA_Magazine" in ([(configFile >> "CfgMagazines" >> "HandGrenade"),true] call BIS_fnc_returnParents); --> 0.12111ms
bool = "HandGrenade" isKindOf ["CA_Magazine", configFile >> "CfgMagazines"]; --> 0.00439453ms When checking in CfgVehicles the syntax from example 2 performs a little faster.