isNil: Difference between revisions

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| Tests whether the variable defined by the [[String]] argument is undefined, or whether an expression result passed as [[Code]] is undefined.<br />
| Tests whether the variable given by its name is [[nil]] or undefined, or whether the given expression evaluates to [[nil]] or [[Nothing]].<br><br>
The command returns [[true]] if the variable or the expression result is undefined (i.e. the expression result is [[Nothing]]), and [[false]] in all other cases.
{{Informative|{{GVI|ofp|1.00}} [[isNil]] doesn't exist in {{ofp}}, you can emulate it:
{{Informative|{{GVI|ofp|1.00}} [[isNil]] doesn't exist in {{ofp}}, you can emulate it:
<code>{{codecomment|// [[SQS syntax]]}}<br><!--
<code>{{codecomment|// [[SQS syntax]]}}<br><!--

Revision as of 11:22, 18 October 2019

-wrong parameter ("Arma") defined!-1.00
Hover & click on the images for description

Description

Description:
Tests whether the variable given by its name is nil or undefined, or whether the given expression evaluates to nil or Nothing.

Logo A0.png1.00 isNil doesn't exist in Operation Flashpoint, you can emulate it:

// SQS syntax
_nil = format ["%1", _undefinedVariable]
? (format ["%1", foo] == _nil) : foo = "Hello World!"

// SQF syntax
_nil = format ["%1", _undefinedVariable];
if (format ["%1", foo] == _nil) then { foo = "Hello World!"; };
Groups:
Uncategorised

Syntax

Syntax:
isNil variableName
Parameters:
variableName: String - name of a missionNamespace variable (e.g "someVar") or a local variable (e.g "_someVar")
Return Value:
Boolean - true if variable is nil

Alternative Syntax

Syntax:
isNil code
Parameters:
code: Code - code to evaluate:
  • the code will be executed; isNil { player setDamage 1; }; will kill the player
  • the code will not be allowed to suspend while expression is evaluated, even if the parent scope allows it.
 
Return Value:
Boolean - true if code returns something other than Nothing

Examples

Example 1:
if (isNil "pokus") then { pokus = 0; };
Example 2:
isNil { player getVariable "someVar" };
Example 3:
_myArray = [0, 1]; isNil { _myArray select 0 }; // returns false isNil { _myArray select 1 }; // returns false isNil { _myArray select 2 }; // returns true isNil { _myArray select 3 }; // throws a script error. only length+1 select is allowed

Additional Information

See also:
nilVariables

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

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