kbAddTopic: Difference between revisions

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|x2= <code>[[player]] [[kbAddTopic]] ["itsGettingWarm", "weatherTalk.bikb"];</code>
|x2= <code>[[player]] [[kbAddTopic]] ["itsGettingWarm", "weatherTalk.bikb"];</code>


|seealso= [[Conversations]] [[kbHasTopic]] [[kbTell]], [[kbWasSaid]], [[kbReact]], [[kbRemoveTopic]], [[kbAddDatabase]], [[kbAddDatabaseTargets]], [[FSM]], [[FSM Editor]]
|seealso= [[Conversations]] [[kbHasTopic]] [[kbTell]] [[kbWasSaid]], [[kbReact]], [[kbRemoveTopic]], [[kbAddDatabase]], [[kbAddDatabaseTargets]], [[FSM]], [[FSM Editor]]
}}
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Revision as of 17:39, 20 January 2022

Hover & click on the images for description

Description

Description:
Register conversation topic to given person. See Conversations for more details.
Only the speaker(s) need to have the topic added.
Groups:
Conversations

Syntax

Syntax:
person kbAddTopic [topicName, conversationFile, fsmFile, eventHandler]
Parameters:
person: Object
topicName: String - the topic id for further reference
conversationFile: String - .bikb file path
fsmFile: String - (Optional) .fsm file path. Receives the following parameters:
  • _sentenceId: the sentence as defined in the .bikb file
  • _topic: TopicName registered via kbAddTopic
  • _this: the person that was talked to (receiver)
  • _from: the person that talked to the receiver and triggered the script
eventHandler: Code or String - (Optional) code to execute - given String will be compiled. This is not an sqf file path.
Parameters: identical to fsmFile - see above.
Return Value:
Nothing

Examples

Example 1:
player kbAddTopic ["myTest", "myTest.bikb", "myTest.fsm", compile preprocessFileLineNumbers "myTest.sqf"];
Example 2:
player kbAddTopic ["itsGettingWarm", "weatherTalk.bikb"];

Additional Information

See also:
Conversations kbHasTopic kbTell kbWasSaidkbReactkbRemoveTopickbAddDatabasekbAddDatabaseTargetsFSMFSM Editor

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note