lightAttachObject: Difference between revisions

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<dl class="command_description">
<dl class="command_description">
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Light can be created with command createVehicle with special vehicle class "#lightpoint"
<dd class="notedate">Posted on Dec 1, 2006 - 16:42
 
<dt class="note">'''[[User:Feersum|Feersum]]'''<dd class="note">
for example:
Light can be created with command [[createVehicleLocal]] with special vehicle class "#lightpoint"
 
<br>for example:
_light = "#lightpoint" [[createVehicleLocal]] pos;
<code>_light = "#lightpoint" [[createVehicleLocal]] pos;
 
_light [[setLightBrightness]] 1.0;
_light [[setLightBrightness]] 1.0;
 
_light [[setLightAmbient]] [0.0, 1.0, 0.0];
_light [[setLightAmbient]][0.0, 1.0, 0.0];
_light [[setLightColor]] [0.0, 1.0, 0.0];
 
_light [[lightAttachObject]] [_object, [0,0,0]];
_light [[setLightColor]][0.0, 1.0, 0.0];
</code>
 
_light lightAttachObject [_object, [0,0,0]]
 
 
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</dl>
</dl>

Revision as of 04:30, 25 March 2014

-wrong parameter ("Arma") defined!-1.00
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Description

Description:
Attach light to given object at given position on object.
Groups:
Uncategorised

Syntax

Syntax:
light lightAttachObject [object, position]
Parameters:
light: Object
[object, position]: Array
object: Object
position: Array - format Position
Return Value:
Nothing

Examples

Example 1:
myLight lightAttachObject [myVehicle, [-0.5,-0.25,1]];

Additional Information

See also:
setLightAmbientsetLightBrightnesslightDetachObjectsetLightColorsetLightIntensitysetLightAttenuationsetLightUseFlaresetLightFlareSizesetLightFlareMaxDistancesetLightDayLight

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Posted on Dec 1, 2006 - 16:42
Feersum
Light can be created with command createVehicleLocal with special vehicle class "#lightpoint"
for example: _light = "#lightpoint" createVehicleLocal pos; _light setLightBrightness 1.0; _light setLightAmbient [0.0, 1.0, 0.0]; _light setLightColor [0.0, 1.0, 0.0]; _light lightAttachObject [_object, [0,0,0]];

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