lineIntersectsWith: Difference between revisions

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|gr1= Math - Geometry
|gr1= Math - Geometry


|descr= Returns objects intersecting with the virtual line from ''begPos'' to ''endPos''. By default resulting array of intersecting objects is unsorted. To sort by distance set ''sortByDistance'' param to [[true]]. {{Feature | important | Doesn't work under water. Max hardcoded distance is 1000m.}}
|descr= Returns objects intersecting with the virtual line from ''begPos'' to ''endPos''. By default, the resulting array of intersecting objects is unsorted (see ''[[#Syntax|sortByDistance]]'').
{{Feature|informative|
* Does not work under water.
* Max hardcoded distance is 1000m.
}}


|s1= [[lineIntersectsWith]] [begPos, endPos, objIgnore1, objIgnore2, sortByDistance]
|s1= [[lineIntersectsWith]] [begPos, endPos, objIgnore1, objIgnore2, sortByDistance]


|p1= [begPos, endPos, objIgnore1, objIgnore2, sortByDistance]: [[Array]]
|p1= begPos: [[PositionASL]] - virtual line start
|p2= begPos: [[PositionASL]] - virtual line start
 
|p3= endPos: [[PositionASL]] - virtual line end
|p2= endPos: [[PositionASL]] - virtual line end
|p4= objIgnore1: (optional) [[Object]] - object to ignore. When testing intersection from an object/unit/vehicle, pass that object here to prevent intersection inside of the object.
 
|p5= objIgnore2: (optional) [[Object]] - another object to ignore. When testing intersection of a line between two objects, pass the second object here to prevent intersection inside of it being reported
|p3= objIgnore1: (optional) [[Object]] - object to ignore. When testing intersection from an object/unit/vehicle, pass that object here to prevent intersection inside of the object.
|p6= sortByDistance: (optional) [[Boolean]] - [[true]]: Sort by distance => furthermost object first, closest object last; [[false]]: unsorted
 
|p4= objIgnore2: (optional) [[Object]] - another object to ignore. When testing intersection of a line between two objects, pass the second object here to prevent intersection inside of it being reported
 
|p5= sortByDistance: (optional) [[Boolean]] - [[true]]: Sort by distance => furthermost object first, closest object last; [[false]]: unsorted


|r1= [[Array]] - intersecting objects
|r1= [[Array]] - intersecting objects
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}}
}}


<dl class="command_description">
{{Note
 
|user= Lou Montana
<dt><dt>
|timestamp= 20120531105000
<dd class="notedate">Posted on may 31, 2012 - 10:50 (CEST)</dd>
|text= Please note the difference :
<dt class="note">[[User:Lou Montana|Lou Montana]]</dt>
* terrainIntersect
<dd class="note">Please note the difference :
* terrainIntersectASL
*terrainIntersect
* lineIntersect'''''s'''''
*terrainIntersectASL
* lineIntersect'''''s'''''With
*lineIntersect'''''s'''''
* lineIntersect'''''s'''''Objs  
*lineIntersect'''''s'''''With
* intersect
*lineIntersect'''''s'''''Objs  
}}
*intersect
 
</dl>

Revision as of 11:37, 25 November 2021

Hover & click on the images for description

Description

Description:
Returns objects intersecting with the virtual line from begPos to endPos. By default, the resulting array of intersecting objects is unsorted (see sortByDistance).
  • Does not work under water.
  • Max hardcoded distance is 1000m.
Groups:
Math - Geometry

Syntax

Syntax:
lineIntersectsWith [begPos, endPos, objIgnore1, objIgnore2, sortByDistance]
Parameters:
begPos: PositionASL - virtual line start
endPos: PositionASL - virtual line end
objIgnore1: (optional) Object - object to ignore. When testing intersection from an object/unit/vehicle, pass that object here to prevent intersection inside of the object.
objIgnore2: (optional) Object - another object to ignore. When testing intersection of a line between two objects, pass the second object here to prevent intersection inside of it being reported
sortByDistance: (optional) Boolean - true: Sort by distance => furthermost object first, closest object last; false: unsorted
Return Value:
Array - intersecting objects

Examples

Example 1:
_objects = lineIntersectsWith [eyePos player, AGLtoASL screenToWorld [0.5,0.5]];
Example 2:
Sort by distance: _objects = lineIntersectsWith [eyePos player, AGLtoASL screenToWorld [0.5,0.5], objNull, objNull, true];
Example 3:
Ignore objects: _objects = lineIntersectsWith [eyePos player, aimPos chopper, player, chopper];

Additional Information

See also:
lineIntersectsSurfaceslineIntersectsObjsintersectterrainIntersectterrainIntersectASLterrainIntersectAtASLlineIntersectscursorObjectcursorTargetcheckVisibility

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Lou Montana - c
Posted on May 31, 2012 - 10:50 (UTC)
Please note the difference :
  • terrainIntersect
  • terrainIntersectASL
  • lineIntersects
  • lineIntersectsWith
  • lineIntersectsObjs
  • intersect