locked: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - "\[\[Category\: ?Command[ _]Group\:.*\|\{\{uc\:\{\{PAGENAME\}\}\}\}\]\] " to "")
mNo edit summary
Line 50: Line 50:
[[Category:Scripting Commands Take On Helicopters|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands Take On Helicopters|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]]
[[Category:Command_Group:_Vehicle_Assignment|{{uc:{{PAGENAME}}}}]]

Revision as of 17:58, 26 September 2020

Hover & click on the images for description

Description

Description:
Check if vehicle is locked. If it is locked, Persons cannot mount / dismount without order.
Groups:
Object Manipulation

Syntax

Syntax:
locked vehicle
Parameters:
vehicle: Object
Return Value:
  • Number - since Arma 3 logo black.png0.50
    • 0: Unlocked
    • 1: Default - a subordinate player cannot enter without AI leader order
    • 2: Locked
    • 3: Locked for player
    • -1: vehicle is null
  • Boolean for older games

Examples

Example 1:
_locked = locked _jeepOne;

Additional Information

See also:
locksetVehicleLocklockedDriverlockedCargolockedTurret

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Bottom Section