Difference between revisions of "lookAt"

From Bohemia Interactive Community
Jump to: navigation, search
m (see also)
m (see also)
Line 20: Line 20:
 
|x1= <code> _someSoldier '''lookAt''' _otherSoldier </code> |=Example 1
 
|x1= <code> _someSoldier '''lookAt''' _otherSoldier </code> |=Example 1
 
|x2= <code> [_someSoldier, _otherSoldier] '''lookAt''' [[markerPos]] "markerOne" </code> |=Example 2
 
|x2= <code> [_someSoldier, _otherSoldier] '''lookAt''' [[markerPos]] "markerOne" </code> |=Example 2
| [[freeLook]], [[lookAtPos]] |= See also
+
| [[commandWatch]], [[doWatch]] |= See also
  
 
}}
 
}}

Revision as of 15:34, 14 July 2014

Introduced with Armed Assault version 1.00
  

Click on the images for descriptions

Introduced in

Game:
Armed Assault
Version:
1.00

Description

Description:
Control what the unit(s) is/are looking at (target or position).

Syntax

Syntax:
unit(s) lookAt position
Parameters:
unit(s): Object or Array
position: Object or Array
Return Value:
Nothing

Examples

Example 1:
_someSoldier lookAt _otherSoldier
Example 2:
[_someSoldier, _otherSoldier] lookAt markerPos "markerOne"

Additional Information

Multiplayer:
-
See also:
commandWatchdoWatch

Notes

Only post proven facts here. Report bugs on the feedback tracker. Use the talk page or the forums for discussions.
Add New Note | How To

Notes

Bottom Section