magazinesAmmoFull: Difference between revisions

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(Created page with "{{Command|= Comments ____________________________________________________________________________________________ | arma3 |= Game name |0.74|= Game version ____________________...")
 
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3: Magazine type (-1 - n/a, 0 - grenade, 1 - primary mag, 2 - handgun mag, 4 - secondary weapon mag, 65536 - vehicle mag)
3: Magazine type (-1 - n/a, 0 - grenade, 1 - primary mag, 2 - handgun mag, 4 - secondary weapon mag, 65536 - vehicle mag)


4: Magazine location ("Vest", "Uniform", "Backpack", "") or corresponding [[currentMuzzle]]
4: Magazine location ("Vest", "Uniform", "Backpack", "") or corresponding [[currentMuzzle]] |= Description
 
|= Description
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|p1= vehicle: [[Object]] - unit or vehicle.  |= PARAMETER1  
|p1= vehicle: [[Object]] - unit or vehicle.  |= PARAMETER1  


| [[Array]] |= RETURNVALUE   
| [[Array]] |= RETURNVALUE  
 
   
|x1=<code>_magazinesAmmoFull = [[magazinesAmmoFull]] [[player]];
|x1=<code>_magazinesAmmoFull = [[magazinesAmmoFull]] [[player]];
/*
/*
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]
]
<nowiki>*/</nowiki></code>|= EXAMPLE1
<nowiki>*/</nowiki></code>|= EXAMPLE1
|x2=<code>_magazinesAmmoFull = [[magazinesAmmoFull]] Mi_48;
|x2=<code>_magazinesAmmoFull = [[magazinesAmmoFull]] Mi_48;
/*
/*

Revision as of 12:53, 5 August 2013

Hover & click on the images for description

Description

Description:
Returns array of arrays of all vehicle's magazines with extended information about them. Output format: [[magazine1],[magazine2],[magazine3]...[magazineN]] Magazine format: 0: Magazine class name 1: Current ammo count 2: Magazine state (true - loaded, false - not loaded) 3: Magazine type (-1 - n/a, 0 - grenade, 1 - primary mag, 2 - handgun mag, 4 - secondary weapon mag, 65536 - vehicle mag) 4: Magazine location ("Vest", "Uniform", "Backpack", "") or corresponding currentMuzzle
Groups:
Uncategorised

Syntax

Syntax:
magazinesAmmoFull vehicle
Parameters:
vehicle: Object - unit or vehicle.
Return Value:
Array

Examples

Example 1:
_magazinesAmmoFull = magazinesAmmoFull player; /* [ ["30Rnd_65x39_caseless_mag",30,false,-1,"Uniform"], ["30Rnd_65x39_caseless_mag",30,false,-1,"Vest"], ["16Rnd_9x21_Mag",16,false,-1,"Vest"], ["SmokeShellGreen",1,true,0,"SmokeShellGreenMuzzle"], ["Chemlight_green",1,true,0,"ChemlightGreenMuzzle"], ["HandGrenade",1,true,0,"HandGrenadeMuzzle"], ["30Rnd_65x39_caseless_mag",30,true,1,"arifle_MX_ACO_pointer_F"], ["16Rnd_9x21_Mag",16,true,2,"hgun_P07_F"] ] */
Example 2:
_magazinesAmmoFull = magazinesAmmoFull Mi_48; /* [ ["250Rnd_30mm_APDS_shells",250,false,-1,""], ["250Rnd_30mm_HE_shells",250,true,65536,"gatling_30mm"], ["8Rnd_LG_scalpel",8,true,65536,"missiles_SCALPEL"], ["38Rnd_80mm_rockets",38,true,65536,"rockets_Skyfire"] ] */

Additional Information

See also:
magazinesAmmomagazinesDetailmagazinesmagazinesTurret

Notes

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Notes

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