missionStart: Difference between revisions

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|x1= <code>[[setDate]] ([[missionStart]] [[select]] [0,5]);</code>
|x1= <code>[[setDate]] ([[missionStart]] [[select]] [0,5]);</code>


|x2= Set real date: <code>//postInit = 1;
|x2= Set real date:
<code>//postInit = 1;
[[if]] ([[isServer]]) [[then]] {
[[if]] ([[isServer]]) [[then]] {
[[waitUntil]] {[[time]] > 0};
[[waitUntil]] {[[time]] > 0};

Revision as of 22:53, 7 May 2022

Hover & click on the images for description

Description

Description:
Returns date and time when mission started. Because this command returns the time of the actual start of the mission, it might not be available in pre-init or init, but is guaranteed to be available in post-init when time > 0.
Multiplayer:
Command only has the desired return value in multiplayer.
Groups:
Mission Information

Syntax

Syntax:
missionStart
Return Value:
Array in format [year, month, day, hour, minute, second] in multiplayer, which differs from date format only by seconds. In SP returns [0,0,0,0,0,0]

Examples

Example 1:
setDate (missionStart select [0,5]);
Example 2:
Set real date: //postInit = 1; if (isServer) then { waitUntil {time > 0}; setDate (missionStart select [0,5]); };

Additional Information

See also:
date time dayTime serverTime setDate systemTime systemTimeUTC

Notes

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