missionStart: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - "<code>([^<]*)\[\[([a-zA-Z][a-zA-Z0-9_]+)\]\]([^<]*) *<\/code>" to "<code>$1$2$3</code>")
m (Text replacement - "<code>([^<]*)\[\[([a-zA-Z][a-zA-Z0-9_]+)\]\]([^<]*) *<\/code>" to "<code>$1$2$3</code>")
Line 37: Line 37:
<code>//postInit = 1;
<code>//postInit = 1;
if (isServer) then {
if (isServer) then {
waitUntil {[[time]] > 0};
waitUntil {time > 0};
[[setDate]] ([[missionStart]] [[select]] [0,5]);
[[setDate]] ([[missionStart]] [[select]] [0,5]);
};</code>
};</code>

Revision as of 14:04, 12 May 2022

Hover & click on the images for description

Description

Description:
Returns date and time when mission started. Because this command returns the time of the actual start of the mission, it might not be available in pre-init or init, but is guaranteed to be available in post-init when time > 0.
Multiplayer:
Command only has the desired return value in multiplayer.
Groups:
Mission Information

Syntax

Syntax:
missionStart
Return Value:
Array in format [year, month, day, hour, minute, second] in multiplayer, which differs from date format only by seconds. In SP returns [0,0,0,0,0,0]

Examples

Example 1:
setDate (missionStart select [0,5]);
Example 2:
Set real date: //postInit = 1; if (isServer) then { waitUntil {time > 0}; setDate (missionStart select [0,5]); };

Additional Information

See also:
date time dayTime serverTime setDate systemTime systemTimeUTC

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note