missionStart: Difference between revisions

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m (Text replacement - "<code>([^<]*)\[\[([a-zA-Z][a-zA-Z0-9_]+)\]\]([^<]*) *<\/code>" to "<code>$1$2$3</code>")
m (Text replacement - "<code>([^<]*)\[\[([a-zA-Z][a-zA-Z0-9_]+)\]\]([^<]*) *<\/code>" to "<code>$1$2$3</code>")
Line 38: Line 38:
if (isServer) then {
if (isServer) then {
waitUntil {time > 0};
waitUntil {time > 0};
setDate ([[missionStart]] [[select]] [0,5]);
setDate (missionStart [[select]] [0,5]);
};</code>
};</code>


|seealso= [[date]] [[time]] [[dayTime]] [[serverTime]] [[setDate]] [[systemTime]] [[systemTimeUTC]]
|seealso= [[date]] [[time]] [[dayTime]] [[serverTime]] [[setDate]] [[systemTime]] [[systemTimeUTC]]
}}
}}

Revision as of 14:05, 12 May 2022

Hover & click on the images for description

Description

Description:
Returns date and time when mission started. Because this command returns the time of the actual start of the mission, it might not be available in pre-init or init, but is guaranteed to be available in post-init when time > 0.
Multiplayer:
Command only has the desired return value in multiplayer.
Groups:
Mission Information

Syntax

Syntax:
missionStart
Return Value:
Array in format [year, month, day, hour, minute, second] in multiplayer, which differs from date format only by seconds. In SP returns [0,0,0,0,0,0]

Examples

Example 1:
setDate (missionStart select [0,5]);
Example 2:
Set real date: //postInit = 1; if (isServer) then { waitUntil {time > 0}; setDate (missionStart select [0,5]); };

Additional Information

See also:
date time dayTime serverTime setDate systemTime systemTimeUTC

Notes

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