missionStart: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - "\|x([0-9])= *<code>([^<]*)<\/code>" to "|x$1= <sqf>$2</sqf>")
m (Replaced <code> with <sqf>)
Line 35: Line 35:


|x2= Set real date:
|x2= Set real date:
<code>//postInit = 1;
<sqf>
//postInit = 1;
if (isServer) then {
if (isServer) then {
waitUntil {time > 0};
waitUntil {time > 0};
setDate (missionStart select [0,5]);
setDate (missionStart select [0,5]);
};</code>
};
</sqf>


|seealso= [[date]] [[time]] [[dayTime]] [[serverTime]] [[setDate]] [[systemTime]] [[systemTimeUTC]]
|seealso= [[date]] [[time]] [[dayTime]] [[serverTime]] [[setDate]] [[systemTime]] [[systemTimeUTC]]
}}
}}

Revision as of 16:09, 14 May 2022

Hover & click on the images for description

Description

Description:
Returns date and time when mission started. Because this command returns the time of the actual start of the mission, it might not be available in pre-init or init, but is guaranteed to be available in post-init when time > 0.
Multiplayer:
Command only has the desired return value in multiplayer.
Groups:
Mission Information

Syntax

Syntax:
missionStart
Return Value:
Array in format [year, month, day, hour, minute, second] in multiplayer, which differs from date format only by seconds. In SP returns [0,0,0,0,0,0]

Examples

Example 1:
setDate (missionStart select [0,5]);
Example 2:
Set real date:
//postInit = 1; if (isServer) then { waitUntil {time > 0}; setDate (missionStart select [0,5]); };

Additional Information

See also:
date time dayTime serverTime setDate systemTime systemTimeUTC

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note