missionStart: Difference between revisions

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m (Replaced <code> with <sqf>)
m (Some wiki formatting)
 
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|gr1= Mission Information
|gr1= Mission Information


|descr= Returns date and time when mission started. Because this command returns the time of the actual start of the mission, it might not be available in ''pre-init'' or ''init'', but is guaranteed to be available in ''post-init'' when {{ic|[[time]] > 0}}.
|descr= Returns date and time when mission started. Because this command returns the time of the actual start of the mission, it might not be available in ''pre-init'' or ''init'', but is guaranteed to be available in ''post-init'' when <sqf inline>time > 0</sqf>.


|mp= Command only has the desired return value in multiplayer.
|mp= Command only has the desired return value in multiplayer.
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|s1= [[missionStart]]
|s1= [[missionStart]]


|r1= [[Array]] in format {{hl|[year, month, day, hour, minute, second]}} in multiplayer, which differs from [[date]] format only by seconds. In SP returns {{hl|[0,0,0,0,0,0]}}
|r1= [[Array]] format {{hl|[year, month, day, hour, minute, second]}} in multiplayer, which differs from [[date]] format only by seconds. In SP returns {{hl|[0,0,0,0,0,0]}}


|x1= <sqf>setDate (missionStart select [0,5]);</sqf>
|x1= <sqf>setDate (missionStart select [0,5]);</sqf>
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<sqf>
<sqf>
//postInit = 1;
//postInit = 1;
if (isServer) then {
if (isServer) then
waitUntil {time > 0};
{
setDate (missionStart select [0,5]);
waitUntil { time > 0 };
setDate (missionStart select [0, 5]);
};
};
</sqf>
</sqf>

Latest revision as of 14:25, 25 July 2022

Hover & click on the images for description

Description

Description:
Returns date and time when mission started. Because this command returns the time of the actual start of the mission, it might not be available in pre-init or init, but is guaranteed to be available in post-init when time > 0.
Multiplayer:
Command only has the desired return value in multiplayer.
Groups:
Mission Information

Syntax

Syntax:
missionStart
Return Value:
Array format [year, month, day, hour, minute, second] in multiplayer, which differs from date format only by seconds. In SP returns [0,0,0,0,0,0]

Examples

Example 1:
setDate (missionStart select [0,5]);
Example 2:
Set real date:
//postInit = 1; if (isServer) then { waitUntil { time > 0 }; setDate (missionStart select [0, 5]); };

Additional Information

See also:
date time dayTime serverTime setDate systemTime systemTimeUTC

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note