morale: Difference between revisions

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m (Text replacement - "<code>([^ ]*)\[\[([a-zA-Z][a-zA-Z0-9_]+)\]\]([^ ]*)<\/code>" to "<code>$1$2$3</code>")
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|r1= [[Number]]
|r1= [[Number]]


|x1= <code>morale ([[leader]] [[player]]);//result is 0.5</code>
|x1= <code>morale (leader [[player]]);//result is 0.5</code>


|seealso= [[skill]] [[setSkill]] [[:Category: AI]]
|seealso= [[skill]] [[setSkill]] [[:Category: AI]]

Revision as of 12:12, 12 May 2022

Hover & click on the images for description

Description

Description:
Checks a current morale level of the unit (-1..+1).
Groups:
Object Manipulation

Syntax

Syntax:
morale unit
Parameters:
unit: Object
Return Value:
Number

Examples

Example 1:
morale (leader player);//result is 0.5

Additional Information

See also:
skill setSkill Category: AI

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note


Posted on August 13, 2020 - 10:54 (UTC)
.kju
In Arma 3 probably affects Suppression.