moveInTurret: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
No edit summary
Line 73: Line 73:
<dt class="note">'''[[User:Kronzky|Kronzky]]'''
<dt class="note">'''[[User:Kronzky|Kronzky]]'''
<dd class="note">To find out which turrets are available on a vehicle, and what the syntax is, you can use [http://kronzky.info/turrets/index.htm this little script].
<dd class="note">To find out which turrets are available on a vehicle, and what the syntax is, you can use [http://kronzky.info/turrets/index.htm this little script].
<dd class="notedate">Posted on February 13, 2014
<dt class="note">'''[[User:hcpookie|hcpookie]]'''
<dd class="note">
Examples for nested turrets:
MainTurret = <code>_soldierOne '''moveInTurret''' [_tank, [0]] </code>
CommanderTurret = <code>_soldierOne '''moveInTurret''' [_tank, [0, 0]] </code>
... where:
MainTurret is the standard BIS MainTurret... e.g:
class Turrets
    {class MainTurret}
CommanderTurret is the standard BIS CommanderTurret located on the MainTurret... e.g:
class Turrets
    {class MainTurret
          class CommanderTurret{}
    }


<!-- Note Section END -->
<!-- Note Section END -->

Revision as of 02:56, 14 February 2014


-wrong parameter ("Arma") defined!-1.00
Hover & click on the images for description

Description

Description:
Moves the soldier into the vehicle's turret. (Immediately, without animation). turret path is an array of positions inside a turret, or positions inside a turret of a turret. [0,0] means first turret of first turret. [1,0] means second turret of first turret. [0,1] means first turret of the second turret. [0,2] means first turret of third turret. [1] means second turret (without turrets in that turret). And so on ...
Groups:
Uncategorised

Syntax

Syntax:
unitName moveInTurret [vehicle, turret path]
Parameters:
unitName: Object
[vehicle, turret path]: Array
vehicle: Object
turret path: Array - see Description.
Return Value:
Nothing

Examples

Example 1:
_soldierOne moveInTurret [_tank, [0, 0]]

Additional Information

See also:
GetInTurretmoveInCargomoveInCommandermoveInDrivermoveInGunnerassignAsCargoassignAsCommanderassignAsDriverassignAsGunner

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

TurretPath [0,0] moves the soldier in the first turret of the first turret of a vehicle, TurretPath [0, 2, 1] would move him to the second turret of the third turret of the first turret, [1] moves him to the second turret of a vehicle. Turret order has to be defined in the class CfgVehicles of the Config. here 2 examples : Boat1 is an "RHIB 2 Turrets" Soldier MoveInTurret [Boat1,[0]] result : Soldier will mount into the front turret of the boat Soldier MoveInTurret [Boat1,[1]] result : Soldier will mount into the Back turret of the boat
Posted on March 6, 2008
Kronzky
To find out which turrets are available on a vehicle, and what the syntax is, you can use this little script.
Posted on February 13, 2014
hcpookie
Examples for nested turrets: MainTurret = _soldierOne moveInTurret [_tank, [0]] CommanderTurret = _soldierOne moveInTurret [_tank, [0, 0]] ... where: MainTurret is the standard BIS MainTurret... e.g: class Turrets {class MainTurret} CommanderTurret is the standard BIS CommanderTurret located on the MainTurret... e.g: class Turrets {class MainTurret class CommanderTurret{} }

Bottom Section