moveInTurret: Difference between revisions

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| Moves the soldier into the vehicle's turret. (Immediately, without animation).
| Moves the soldier into the vehicle's turret. (Immediately, without animation). ''turret path'' is an array of positions inside a turret, or positions inside a turret of a turret.
 
<br/>
''turret path'' is an array of positions inside a turret, or positions inside a turret of a turret.
<br/>[0] means first turret.
 
<br/>[0,0] means first turret of first turret.
[0,0] means first turret of first turret.
<br/>[0,1] means second turret of first turret.
 
<br/>[1] means second turret.
[1,0] means second turret of first turret.
<br/>[1,0] means first turret of the second turret.
 
<br/>[2,0] means first turret of third turret.
[0,1] means first turret of the second turret.
<br/>And so on ... |= Description
 
[0,2] means first turret of third turret.
 
[1] means second turret (without turrets in that turret).
 
And so on ... |= Description
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<dl class="command_description">
<dl class="command_description">
<!-- Note Section BEGIN -->
<!-- Note Section BEGIN -->
TurretPath [0,0] moves the soldier in the first turret of the first turret of a vehicle,
TurretPath [0,0] moves the soldier in the first turret of the first turret of a vehicle.<br/>


TurretPath [0, 2, 1] would move him to the second turret of the third turret of the first turret, [1] moves him to the second turret of a vehicle.  
TurretPath [0, 2, 1] would move him to the second turret of the third turret of the first turret, [1] moves him to the second turret of a vehicle.<br/>


Turret order has to be defined in the class [[CfgVehicles]] of the [[Config]].
Turret order has to be defined in the class [[CfgVehicles]] of the [[Config]].<br/>


<b>here 2 examples : </b>
<b>here 2 examples : </b>
Boat1 is an "RHIB 2 Turrets"
Boat1 is an "RHIB 2 Turrets"


<code>Soldier MoveInTurret [Boat1,[0]]</code>
<code>Soldier moveInTurret [Boat1,[0]]</code>


result : Soldier will mount into the front turret of the boat
result : Soldier will mount into the front turret of the boat


<code>Soldier MoveInTurret [Boat1,[1]]</code>
<code>Soldier moveInTurret [Boat1,[1]]</code>


result : Soldier will mount into the Back turret of the boat
result : Soldier will mount into the Back turret of the boat
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<dd class="note">
<dd class="note">
Examples for nested turrets:
Examples for nested turrets:


MainTurret = <code>_soldierOne '''moveInTurret''' [_tank, [0]] </code>
MainTurret = <code>_soldierOne '''moveInTurret''' [_tank, [0]] </code>
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MainTurret is the standard BIS MainTurret... e.g:
MainTurret is the standard BIS MainTurret... e.g:
class Turrets  
<code>class Turrets  
    {class MainTurret}
{
class MainTurret {};
};</code>


CommanderTurret is the standard BIS CommanderTurret located on the MainTurret... e.g:
CommanderTurret is the standard BIS CommanderTurret located on the MainTurret... e.g:
class Turrets  
<code>class Turrets  
    {class MainTurret
{
          class CommanderTurret{}
class MainTurret
    }
{
 
class CommanderTurret {};
};
};</code>


<!-- Note Section END -->
<!-- Note Section END -->

Revision as of 11:45, 14 February 2014


-wrong parameter ("Arma") defined!-1.00
Hover & click on the images for description

Description

Description:
Moves the soldier into the vehicle's turret. (Immediately, without animation). turret path is an array of positions inside a turret, or positions inside a turret of a turret.

[0] means first turret.
[0,0] means first turret of first turret.
[0,1] means second turret of first turret.
[1] means second turret.
[1,0] means first turret of the second turret.
[2,0] means first turret of third turret.
And so on ...
Groups:
Uncategorised

Syntax

Syntax:
unitName moveInTurret [vehicle, turret path]
Parameters:
unitName: Object
[vehicle, turret path]: Array
vehicle: Object
turret path: Array - see Description.
Return Value:
Nothing

Examples

Example 1:
_soldierOne moveInTurret [_tank, [0, 0]]

Additional Information

See also:
GetInTurretmoveInCargomoveInCommandermoveInDrivermoveInGunnerassignAsCargoassignAsCommanderassignAsDriverassignAsGunner

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

TurretPath [0,0] moves the soldier in the first turret of the first turret of a vehicle.
TurretPath [0, 2, 1] would move him to the second turret of the third turret of the first turret, [1] moves him to the second turret of a vehicle.
Turret order has to be defined in the class CfgVehicles of the Config.
here 2 examples : Boat1 is an "RHIB 2 Turrets" Soldier moveInTurret [Boat1,[0]] result : Soldier will mount into the front turret of the boat Soldier moveInTurret [Boat1,[1]] result : Soldier will mount into the Back turret of the boat
Posted on March 6, 2008
Kronzky
To find out which turrets are available on a vehicle, and what the syntax is, you can use this little script.
Posted on February 13, 2014
hcpookie
Examples for nested turrets: MainTurret = _soldierOne moveInTurret [_tank, [0]] CommanderTurret = _soldierOne moveInTurret [_tank, [0, 0]] ... where: MainTurret is the standard BIS MainTurret... e.g: class Turrets { class MainTurret {}; }; CommanderTurret is the standard BIS CommanderTurret located on the MainTurret... e.g: class Turrets { class MainTurret { class CommanderTurret {}; }; };

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