nextWeatherChange: Difference between revisions

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m (Text replacement - " *\| *([Cc]omments|COMMENTS|Game|[Gg]ame [Nn]ame|Game [Vv]ersion|Game Version \(number surrounded by NO SPACES\)|Multiplayer Arguments( \("local" or "global"\))?|Effects|Multiplayer Effects( \("local" or "global"\))?|Multiplayer Exe...)
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{{Command|Comments=
{{Command


| arma1 |Game name=
| arma1


|1.00|Game version=
|1.00


|gr1= Environment |GROUP1=
|gr1= Environment




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| Return the remaining time (in seconds) over which the current weather change will occur.
| Return the remaining time (in seconds) over which the current weather change will occur.
<br>
<br>
When a weather change finishes, the game engine will automatically generate a new random weather change over a realistic time period (minimum of 90 minutes). |DESCRIPTION=
When a weather change finishes, the game engine will automatically generate a new random weather change over a realistic time period (minimum of 90 minutes).


| [[Number]] <nowiki>=</nowiki> '''nextWeatherChange''' |SYNTAX=
| [[Number]] <nowiki>=</nowiki> '''nextWeatherChange'''


| [[Number]] |RETURNVALUE=
| [[Number]]


|x1= <code>_seconds = [[nextWeatherChange]];</code> |EXAMPLE1=
|x1= <code>_seconds = [[nextWeatherChange]];</code>


|mp= Each client and the server can have differing weather. |= Multiplayer
|mp= Each client and the server can have differing weather. |= Multiplayer


| [[fog]], [[fogForecast]], [[setFog]], [[overcast]], [[setOvercast]], [[overcastForecast]], [[forceWeatherChange]] |SEEALSO=
| [[fog]], [[fogForecast]], [[setFog]], [[overcast]], [[setOvercast]], [[overcastForecast]], [[forceWeatherChange]]
}}
}}



Revision as of 02:11, 18 January 2021

Hover & click on the images for description

Description

Description:
Return the remaining time (in seconds) over which the current weather change will occur.
When a weather change finishes, the game engine will automatically generate a new random weather change over a realistic time period (minimum of 90 minutes).
Multiplayer:
Each client and the server can have differing weather.
Groups:
Environment

Syntax

Syntax:
Number = nextWeatherChange
Return Value:
Number

Examples

Example 1:
_seconds = nextWeatherChange;

Additional Information

See also:
fogfogForecastsetFogovercastsetOvercastovercastForecastforceWeatherChange

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

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