objectParent: Difference between revisions

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(more reliable than vehicle)
m (template:command argument fix)
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| '''objectParent''' object |= Syntax
| '''objectParent''' object |= Syntax


|p1= object: [[Object]]  |= PARAMETER1
|p1= object: [[Object]]  |PARAMETER1=  


| [[Object]] |= RETURNVALUE
| [[Object]] |RETURNVALUE=  




|x1= <code>_weaponholder = [[objectParent]] _mybackpack;
|x1= <code>_weaponholder = [[objectParent]] _mybackpack;
</code>|= EXAMPLE1
</code>|EXAMPLE1=  


|x2= Create and place created backpack in front of player:<code>_backpackContainer = "B_TacticalPack_rgr" [[createVehicle]] [0,0,0];
|x2= Create and place created backpack in front of player:<code>_backpackContainer = "B_TacticalPack_rgr" [[createVehicle]] [0,0,0];
_weaponHolder = [[objectParent]] _backpackContainer;
_weaponHolder = [[objectParent]] _backpackContainer;
_weaponHolder [[setPos]] ([[player]] [[modelToWorld]] [0,5,0]);</code>|= EXAMPLE2
_weaponHolder [[setPos]] ([[player]] [[modelToWorld]] [0,5,0]);</code>|EXAMPLE2=  


|x3= Check if player is on foot:<code>_isOnFoot = [[isNull]] [[objectParent]] [[player]];</code>|= EXAMPLE3
|x3= Check if player is on foot:<code>_isOnFoot = [[isNull]] [[objectParent]] [[player]];</code>|EXAMPLE3=


|x4= Detect if player is in commander turret of a vehicle:<code>_isVehicleCommander = [[player]] [[isEqualTo]] [[commander]] [[objectParent]] [[player]];</code>|=  
|x4= Detect if player is in commander turret of a vehicle:<code>_isVehicleCommander = [[player]] [[isEqualTo]] [[commander]] [[objectParent]] [[player]];</code>|=  
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| [[backpackContainer]], [[unitBackpack]], [[backpack]], [[backpackCargo]], [[getBackpackCargo]], [[backpackItems]], [[addBackpack]], [[addBackpackCargo]], [[addBackpackCargoGlobal]], [[removeBackpack]], [[clearBackpackCargo]], [[clearBackpackCargoGlobal]], [[clearAllItemsFromBackpack]], [[loadBackpack]], [[backpackSpaceFor]], [[canAddItemToBackpack]], [[addItemToBackpack]], [[removeItemFromBackpack]], [[everyBackpack]], [[vehicle]] |= SEEALSO
| [[backpackContainer]], [[unitBackpack]], [[backpack]], [[backpackCargo]], [[getBackpackCargo]], [[backpackItems]], [[addBackpack]], [[addBackpackCargo]], [[addBackpackCargoGlobal]], [[removeBackpack]], [[clearBackpackCargo]], [[clearBackpackCargoGlobal]], [[clearAllItemsFromBackpack]], [[loadBackpack]], [[backpackSpaceFor]], [[canAddItemToBackpack]], [[addItemToBackpack]], [[removeItemFromBackpack]], [[everyBackpack]], [[vehicle]] |SEEALSO=  


|  |= MPBEHAVIOUR
|  |MPBEHAVIOUR=  
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}}
}}

Revision as of 11:35, 7 April 2019

Hover & click on the images for description

Description

Description:
Returns parent of an object if the object is proxy, otherwise objNull. In case of backpack, the parent is a weaponholder or a cargo space of a vehicle or the unit carrying it. Unit in a vehicle will return the vehicle as parent.

Another good use of objectParent is when a static weapon is known and one needs to check if it is assembled or not. objectParent _staticWeapon will return objNull if weapon is unpacked, or backpack object if packed.

objectParent.jpg

When used on a soldier, if the soldier is in a vehicle, this command will return soldier's vehicle. Apart from being faster than vehicle command, it is also more reliable, as when used on dead crew inside a vehicle, it returns the vehicle object, where as vehicle command may surprisingly return unit object instead. For example, to delete a unit which is in a vehicle, execute: objectParent _unit deleteVehicleCrew _unit;
Groups:
Uncategorised

Syntax

Syntax:
objectParent object
Parameters:
object: Object
Return Value:
Object

Examples

Example 1:
_weaponholder = objectParent _mybackpack;
Example 2:
Create and place created backpack in front of player:_backpackContainer = "B_TacticalPack_rgr" createVehicle [0,0,0]; _weaponHolder = objectParent _backpackContainer; _weaponHolder setPos (player modelToWorld [0,5,0]);
Example 3:
Check if player is on foot:_isOnFoot = isNull objectParent player;
Example 4:
Detect if player is in commander turret of a vehicle:_isVehicleCommander = player isEqualTo commander objectParent player;

Additional Information

See also:
backpackContainerunitBackpackbackpackbackpackCargogetBackpackCargobackpackItemsaddBackpackaddBackpackCargoaddBackpackCargoGlobalremoveBackpackclearBackpackCargoclearBackpackCargoGlobalclearAllItemsFromBackpackloadBackpackbackpackSpaceForcanAddItemToBackpackaddItemToBackpackremoveItemFromBackpackeveryBackpackvehicle

Notes

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Notes

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