Difference between revisions of "onPlayerConnected"

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m (Text replacement - "\{\{Feature[ _]arma3" to "{{Feature|arma3")
m (Text replacement - "JIP" to "JIP")
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* '''_uid''': [[String]] - is [[getPlayerUID]] of the joining player. In Arma 3 it is also the same as Steam ID.
 
* '''_uid''': [[String]] - is [[getPlayerUID]] of the joining player. In Arma 3 it is also the same as Steam ID.
 
* '''_name''': [[String]] - is [[profileName]] of the joining player.
 
* '''_name''': [[String]] - is [[profileName]] of the joining player.
* '''_jip''': (''since Arma 3 v1.49'') [[Boolean]] - is a flag that indicates whether or not the player joined after the mission has started ('''J'''oined '''I'''n '''P'''rogress). [[true]] when the player is [[JIP]], otherwise [[false]].
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* '''_jip''': (''since Arma 3 v1.49'') [[Boolean]] - is a flag that indicates whether or not the player joined after the mission has started ('''J'''oined '''I'''n '''P'''rogress). [[true]] when the player is [[Multiplayer Scripting#Join In Progress|JIP]], otherwise [[false]].
 
* '''_owner''': (''since Arma 3 v1.49'') [[Number]] - is [[owner]] id of the joining player. Can be used for kick or ban purposes or just for [[publicVariableClient]].
 
* '''_owner''': (''since Arma 3 v1.49'') [[Number]] - is [[owner]] id of the joining player. Can be used for kick or ban purposes or just for [[publicVariableClient]].
 
* '''_idstr''': (''since Arma 3 v1.95'') [[String]] - same as <tt>_id</tt> but in string format, so could be exactly compared to [[allMapMarkers | user marker]] ids.<br><br>
 
* '''_idstr''': (''since Arma 3 v1.95'') [[String]] - same as <tt>_id</tt> but in string format, so could be exactly compared to [[allMapMarkers | user marker]] ids.<br><br>

Revision as of 21:22, 31 December 2020

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