onPlayerDisconnected: Difference between revisions

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[[Category:Scripting Commands|ONPLAYERDISCONNECTED]]
{{RV|type=command
[[Category:Scripting Commands OFP Elite |ONPLAYERDISCONNECTED]]
[[Category:Scripting Commands ArmA|ONPLAYERDISCONNECTED]]


|game1= arma1
|version1= 1.00


|game2= arma2
|version2= 1.00


<h2 style="color:#000066">''''' onPlayerDisconnected ''''' ''statement''</h2>
|game3= arma2oa
|version3= 1.50


|game4= tkoh
|version4= 1.00


'''Operand types:'''
|game5= arma3
|version5= 0.50


statement: [[String]]
|gr1= Multiplayer


'''Type of returned value:'''
|gr2= Event Handlers


'''Compatibility:'''
|serverExec= server


Version 2.10 required.
|descr= This command will execute attached code whenever a player is leaving an MP session. The code will receive a number of special variables:


'''Description:'''
|mp= In multiplayer [[onPlayerDisconnected]] is executed only on the server.


This statement is launched whenever a player is disconnected from a MP session. Variables _id and _name are set.
{{Feature|arma3|Use [[Arma 3: Mission Event Handlers#PlayerDisconnected|playerDisconnected]] or [[Arma 3: Mission Event Handlers#HandleDisconnect|HandleDisconnect]] instead in {{arma3}}.}}


'''Example:'''
|s1= [[onPlayerDisconnected]]  code
 
|p1= code: [[String]] or [[Code]] - code executed. The code will receive a number of special variables:
* _id: [[Number]] - Is the unique DirectPlay ID. Quite useless as the number is too big for in-built string representation and gets rounded. It is also the same id used for user placed markers.
* _uid: [[String]] - Is [[getPlayerUID]] of the leaving player. In Arma 3 it is also the same as Steam ID.
* _name: [[String]] - Is [[profileName]] of the leaving player.
* {{GVI|arma3|1.50|size= 0.75}} _jip: [[Boolean]] - Is a flag that indicated whether or not the player joined after the mission has started ('''J'''oined '''I'''n '''P'''rogress). [[true]] - if the player was JIP, otherwise [[false]].
* {{GVI|arma3|1.50|size= 0.75}} _owner: [[Number]] - Is [[owner]] id of the leaving player. Can be used for kick or ban purposes or just for [[publicVariableClient]].
* {{GVI|arma3|1.96|size= 0.75}} _idstr:  [[String]] - Same as {{hl|_id}} but in string format, so could be exactly compared to [[allMapMarkers | user marker]] ids.
 
|r1= [[Nothing]]
 
|x1= <sqf>onPlayerDisconnected {diag_log [_id, _uid, _name]};</sqf>
 
|x2= <sqf>onPlayerDisconnected {
if (count allPlayers == 0) then {
endMission "END1";
};
};</sqf>
 
|seealso= [[onPlayerConnected]] [[didJIP]] [[didJIPOwner]] [[Arma 3: Mission Event Handlers#HandleDisconnect|HandleDisconnect]] [[Arma 3: Mission Event Handlers#playerDisconnected|playerDisconnected]]
 
}}

Latest revision as of 14:59, 8 November 2023

Hover & click on the images for description

Description

Description:
This command will execute attached code whenever a player is leaving an MP session. The code will receive a number of special variables:
Multiplayer:
In multiplayer onPlayerDisconnected is executed only on the server.
Arma 3
Use playerDisconnected or HandleDisconnect instead in Arma 3.
Groups:
MultiplayerEvent Handlers

Syntax

Syntax:
onPlayerDisconnected code
Parameters:
code: String or Code - code executed. The code will receive a number of special variables:
  • _id: Number - Is the unique DirectPlay ID. Quite useless as the number is too big for in-built string representation and gets rounded. It is also the same id used for user placed markers.
  • _uid: String - Is getPlayerUID of the leaving player. In Arma 3 it is also the same as Steam ID.
  • _name: String - Is profileName of the leaving player.
  • Arma 3 logo black.png1.50 _jip: Boolean - Is a flag that indicated whether or not the player joined after the mission has started (Joined In Progress). true - if the player was JIP, otherwise false.
  • Arma 3 logo black.png1.50 _owner: Number - Is owner id of the leaving player. Can be used for kick or ban purposes or just for publicVariableClient.
  • Arma 3 logo black.png1.96 _idstr: String - Same as _id but in string format, so could be exactly compared to user marker ids.
Return Value:
Nothing

Examples

Example 1:
onPlayerDisconnected {diag_log [_id, _uid, _name]};
Example 2:
onPlayerDisconnected { if (count allPlayers == 0) then { endMission "END1"; }; };

Additional Information

See also:
onPlayerConnected didJIP didJIPOwner HandleDisconnect playerDisconnected

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note